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Network Group is NULL (Oxide)

Pending 2.0.7

The_X_

Posted

At the moment, a wipe is underway on my servers. I installed the plugin on two servers, and fairly soon afterwards, both restarted for the first time (the plugin loaded initially), and the first server went offline straight away. It was a standard boot-up; it said the DLL had loaded, but the server did not appear in the server list as expected. Then, during server startup, there is an entity verification stage. As soon as this began, the console was flooded with messages stating that ‘XXX[000000] network group is null’ (or something similar; I can’t recall the exact wording). Consequently, the server froze at this stage, and even after 20 minutes had passed, it still wouldn’t boot any further. As soon as I deleted the DLL, the server started up without any problems.

 

And just today, a little later than the first incident, but exactly the same thing happened on the second server. Once again, deleting the DLL solved the problem.

turner

Posted

Hello, i will check it out, sorry for late response been busy irl

The_X_

Posted

No problem! It might be a conflict with a plugin on the server. I have a Custom Item Definition, which is supposed to handle complex serialisation of its items in the save file. That might be the issue – it’s just a guess.

The_X_

Posted

I decided to try loading the plugin in a new wipe and to perform the initial wipe using EarlyQ. The map generation went largely as expected, but towards the end there were lots of errors stating that one manager or another had failed. As a result, the map – which, according to RustMaps, should have contained all the monuments – was missing several of them. On another occasion (a re-wipe), players spawned in the terrain (Inside Terrain). Simply by removing the plugin and performing a clean wipe again, everything went perfectly and without a hitch.

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