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Vanilla Weapons Name...WHY !!!??

Pending 2.5.2

r0gi1987

Posted

2.5.0 version

The item name, item description, and static ownerships are now added to server-side translations (the vanilla `Translate` class) for easy access.

Translated texts are now accessed via `Translate.GetServerTranslation`, which is more optimized.

An item’s condition is now passed as a percentage of its original durability for accurate display on the client.

A `mutate` method has been added for `ProtoBuf.WorldItem`.


Why you do that.?
All our weapons are now simply named the same as the vanilla versions.
You can no longer tell the difference between holding a custom L96 and a vanilla L96.
Look pictue.

 

 

image.png

image.png

r0gi1987

Posted

This is in Version 2.4.1 all good......
Why is this changed in new Version ?

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