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Bradley targets bots but is unable to damage them?

Pending 1.5.6

Azami1213
Azami1213

Posted

As the title suggests. How do I fix this?

  • Administrator
Steenamaroo

Posted (edited)

Hi,
There's a few things this could be.

BotReSpawn does have a per-profile option called APC_Safe which should stop APCs targeting BotReSpawn npcs completely.
It doesn't monitor or control damage - It controls targeting behaviour.

In your case I'd say something else is blocking the damage.

Do you have TruePVE or similar - A pve/pvp/damage control plugin, that might be blocking npcs (scientistnpc_roam) from this kind of damage?

 


If you want the APC to stop attacking altogether, set APC_Safe to true for the relevant profiles.

Edited by Steenamaroo
Azami1213

Posted

10 hours ago, Steenamaroo said:

Hi,
There's a few things this could be.

BotReSpawn does have a per-profile option called APC_Safe which should stop APCs targeting BotReSpawn npcs completely.
It doesn't monitor or control damage - It controls targeting behaviour.

In your case I'd say something else is blocking the damage.

Do you have TruePVE or similar - A pve/pvp/damage control plugin, that might be blocking npcs (scientistnpc_roam) from this kind of damage?

 


If you want the APC to stop attacking altogether, set APC_Safe to true for the relevant profiles.

So upon further testing it appears it's the Bradley's main cannon that is unable to damage BotRespawn bots, the other guns work as intended

  • Administrator
Steenamaroo

Posted

Same applies - BotReSpawn doesn't do anything with damage for APC - Only targeting,
so you're probably looking at your PVE/PVP plugin, or whatever you have that's controlling damage.

Azami1213

Posted (edited)

1 hour ago, Steenamaroo said:

Same applies - BotReSpawn doesn't do anything with damage for APC - Only targeting,
so you're probably looking at your PVE/PVP plugin, or whatever you have that's controlling damage.

Upon closer CLOSER testing, it seems that not only do the Bradley cannon explosions damage bots but the entire shell itself is completely ignored by the bots.
No settings have been changed as far as I know to facilitate this behaviour.
The only loaded plugins at the time were:
Vanish
BotRespawn
Kits
Welcomer
Admin Radar

So in other words I've only loaded the bare minimum plugins possible with vanilla settings to confirm this behaviour is abnormal

Edited by Azami1213
Clarification
  • Administrator
Steenamaroo

Posted

Hm, maybe it's getting caught by BotReSpawn's Pve_Safe setting.
It shouldn't....but maybe it is.
 

Would you mind turning that off to confirm? It's one of the global config options.

Azami1213

Posted

30 minutes ago, Steenamaroo said:

Hm, maybe it's getting caught by BotReSpawn's Pve_Safe setting.
It shouldn't....but maybe it is.
 

Would you mind turning that off to confirm? It's one of the global config options.

Tried and tested but the results were the same. Some other things I tried was to disable "Friendly Fire Safe", "Fire safe", "Animal Safe", and "Weapon Trap Safe" and the behaviour still persisted

  • Administrator
Steenamaroo

Posted

Hm, ok. Might just be a vanilla code limitation.
I'll look into it and find out.
Thanks. 👍

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