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The behavior has become glitchy following the latest update.

Pending 1.1.4

hid333
hid333

Posted

The behavior has become glitchy following the latest update.
When after dismounting the Pogo, there is noticeable lag; to other players, it looks like moving by short-distance teleporting.

Adem

Posted

Hi. I checked it and I don’t see the issue on my server.

hid333

Posted

I see... In that case, the issue might be arising from a conflict with the map or another plugin. I'll look into it a bit further.

Caroleenje

Posted (edited)

If you dismount the pogo, the server gets spammed with this. That's why the lag most likely happens for the person above. I had this spam literally for one hour straight a few days ago where I got a warning about a memory leak caused by the spam. Video of the spam is below.
 

Server Exception: Player Update
NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <541bad9922cc471fb776cf62c05b1d38>:0 at UnityEngine.Component.get_transform () [0x00006] in <541bad9922cc471fb776cf62c05b1d38>:0 at BaseMountable.GetEyeOverride () [0x00015] in <2d1dc99d19e64addb595a8e6f0b445f5>:0 at BaseMountable.EyePositionForPlayer (BasePlayer player, UnityEngine.Quaternion lookRot) [0x00014] in <2d1dc99d19e64addb595a8e6f0b445f5>:0 at PlayerEyes.GetPos (UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, System.Boolean isMounted, BaseMountable mounted) [0x0001d] in <2d1dc99d19e64addb595a8e6f0b445f5>:0 at BasePlayer.ServerCachePlayerInfo (BasePlayer+PlayerServerStates& playerStates, Unity.Collections.NativeArray`1+ReadOnly[T] indices, System.Boolean recachePosDependentOnly) [0x001c3] in <2d1dc99d19e64addb595a8e6f0b445f5>:0 at BasePlayer.FinalizeTickParallel (BasePlayer+PlayerServerStates& playerStates, System.Single deltaTime, Unity.Collections.NativeList`1[T] toUpdate) [0x0014c] in <2d1dc99d19e64addb595a8e6f0b445f5>:0 at BasePlayer.ServerUpdateParallel (System.Single deltaTime, BasePlayer+PlayerServerStates& playerStates) [0x00051] in <2d1dc99d19e64addb595a8e6f0b445f5>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BasePlayer.ServerCycle_Patch0(single) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.ServerMgr.Update_Patch0(ServerMgr) UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr) UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) MonoMod.Utils.DynamicMethodDefinition:ServerMgr.Update_Patch0(ServerMgr)



https://youtu.be/xaC58e-ueIc

Edited by Caroleenje

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