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Electrical IO to access underground doesn't work

Pending 1.2.2

JackMachine
JackMachine

Posted (edited)

Hi,

I'm not sure if I'm missing something, but it's impossible to go underground on my custom map.

When I press button to access underground, nothing happens.

When I press the underground elevator buttons, nothing happens.

If I use noclip, I can see the underground layer, but there are no elevator entities.

My setup:

- RustEdit v1.057 loaded ✔️
- BadMap plugin loaded ✔️
- Carbon plugin system ✔️

No RustEdit edition to add or remove something.

Did I miss something ?

Thanks!

PS : I can see in the log ---> [RustEdit] - No IO data found in map file

PSS : juste tested this 

rustedit.io.reset

[RustEdit IO Core] No IO data stored in map file...

Edited by JackMachine
badgyver

Posted

Let me check, but if you have all the files, everything points to an error in RustEdit itself—specifically, the “Oxide.Ext.RustEdit.dll” file, which has become obsolete and needs to be updated by the plugin's developer.

  • Like 1
JackMachine

Posted

7 minutes ago, badgyver said:

Let me check, but if you have all the files, everything points to an error in RustEdit itself—specifically, the “Oxide.Ext.RustEdit.dll” file, which has become obsolete and needs to be updated by the plugin's developer.

Ok, just let me know you have the problem on your side.

THX a lot for your support !

badgyver

Posted

I can confirm that, as has happened before, this update has caused a power outage. Give me a few hours and I'll fix everything again. I'm sorry.

badgyver

Posted

A new update is available that fixes the electricity issue.

JackMachine

Posted

On 7/3/2026 at 9:39 AM, badgyver said:

A new update is available that fixes the electricity issue.

Thanks a lot for the fix!

Do you know the best way to install the update without my players losing all of their buildings?

JackMachine

Posted

OK, I found a solution:

I had to replace the map while keeping the exact same filename.

I also had to remove the two .map files from the server.

And now it works.

Everything looks good now, except for the external lifts on the helicopter tower. I can see them on my test server, but not on the production server, and I still don't know why.

badgyver

Posted (edited)

2 hours ago, JackMachine said:

OK, I found a solution:

I had to replace the map while keeping the exact same filename.

I also had to remove the two .map files from the server.

And now it works.

Everything looks good now, except for the external lifts on the helicopter tower. I can see them on my test server, but not on the production server, and I still don't know why.

This is normal; it's the price you have to pay for performing the wipe that way so as not to lose the players' progress. To ensure that the power system works smoothly, you have to perform the wipe correctly. This error isn't the map's fault, it's just the basic rules of Rust. I'm really sorry. Also make sure you have this file, "Oxide.Ext.RustEdit.dll"; sometimes when you wipe the server, it deletes this file. 

Edited by badgyver

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