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Power Issues

Pending 1.0.5

Mischief
Mischief

Posted

Hello! 

After the new Rust update we have some prefab issues with building sites and monuments. Some of them aren't getting power or the elevator cars are missing. Any support or suggestions will be so appreciated. Thank you! 

Wonder_Fox

Posted

Do you have the Oxide.Ext.RustEdit.dll extension and Oxide installed?

  • Like 1
Wonder_Fox

Posted

This extension sometimes has problems with it not loading.

  • Like 1
Mischief

Posted

15 minutes ago, Wonder_Fox said:

Do you have the Oxide.Ext.RustEdit.dll extension and Oxide installed?

I do. We are careful to keep that one up to date as well, since your maps depend on it. How can I check if the extension missed the power? Just as an example, on the Challenge House specifically, there is a fuse in the box by the entrance door, and the card slot will not light up to allow red card access. Removing the fuse does not even cause the fuse box to spark, which that spark is normal behavior. 

Mischief

Posted

31 minutes ago, Wonder_Fox said:

This extension sometimes has problems with it not loading.

A fix for now, even though there's no new version, we uninstalled and reinstalled the extension with restarts after both changes, and the map is working beautifully now. Thank you for your time 🙂

Mischief

Posted

The elevator cars are still missing though, at some of the player buildable sites. Power is fixed, but the elevators are still an issue. Would appreciate help with this issue, still 🙂

Wonder_Fox

Posted

58 minutes ago, Mischief said:

The elevator cars are still missing though, at some of the player buildable sites. Power is fixed, but the elevators are still an issue. Would appreciate help with this issue, still 🙂

You can try the console command rustedit.io.reset and save and restart. But it doesn't always help. After wiping the elevators should appear

  • Like 1

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