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rusteditapiexamples.cs

Closed 1.3.4

mgprice442
mgprice442

Posted

can you tell me the file path where i install rusteditapiexamples?  i installed badmap.cs into the plugins, i have the map path saved to rustmaps, not sure what read me.md is and my host already installed oxide.ext.rustedit.dll unless i need to install the version you supplied. if you could kindly help me out i would appreciate it

badgyver

Posted

5 hours ago, mgprice442 said:

can you tell me the file path where i install rusteditapiexamples?  i installed badmap.cs into the plugins, i have the map path saved to rustmaps, not sure what read me.md is and my host already installed oxide.ext.rustedit.dll unless i need to install the version you supplied. if you could kindly help me out i would appreciate it

Hi, all you have to do is install the “Oxide.Ext.RustEdit.dll” file in the “RustDedicated_Data\Managed” directory on your server. The other files in this ZIP are not necessary.

mgprice442

Posted

Thanks, how do you get the raidable bases to spawn on the event islands?

 

badgyver

Posted

The Raidable Bases documentation explains how to do this.

mgprice442

Posted (edited)

ok so got the map loaded everything is just peachy, first player to load in my console gets spam bombed with this message

 

Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 (x32)

player then quits console returns to normal. i have reloaded my test server no mods or plugins except the one you supply, as soon as someone spawns in the console goes nuts with that error.

can you point me as to what is going on? it seems to be something to do with a Bradley, one spawned right before the console went nuts

update: i loaded the map onto another server of mine with a different host same thing.

Edited by mgprice442
update
mgprice442

Posted

A Bradley APC spawned at (215.25, 13.54, 1270.33) and continuously reports “Agent still not on navmesh after a warp, Agent type 0.” Please check whether the Bradley was placed directly or whether its spawner is outside valid Bradley road/navmesh.

mgprice442

Posted

It seems like a navamesh error, the console is going nuts trying to place a npc. I had an ai connect with my server to see what was going on. This is what it found

 

The custom map has a NavMesh problem around Launch Site (or another monument), and something keeps trying to spawn AI there.

A couple of other things in your screenshot reinforce that:

The BoxCollider does not support negative scale messages are common map-author warnings. They’re usually not fatal.

The NullReferenceException in WorldItem.SendItemUpdate() may simply be a side effect of the repeated failed AI creation rather than the root cause.

 

7B264385-BE48-4229-9437-D3E6E240478A.png

mgprice442

Posted

Plus I loaded another map I own and I had zero errors

mgprice442

Posted

so i downloaded the file you sent me and installed it, that did the trick, spam is gone. im including what it killed so that you may be able to fix the map in future updates

 

[BadConsoleFilter] Destroying stuck entity 'npc_underwaterdweller' at (-2169.08, -89.02, 185.38) to prevent NavMesh spam.
[BadConsoleFilter] Destroying stuck entity 'npc_underwaterdweller' at (-2288.54, -89.02, 178.67) to prevent NavMesh spam.
[BadConsoleFilter] Destroying stuck entity 'npc_underwaterdweller' at (-2231.65, -89.02, 156.65) to prevent NavMesh spam.
[BadConsoleFilter] Destroying stuck entity 'npc_underwaterdweller' at (-2236.63, -89.02, 260.60) to prevent NavMesh spam.
[BadConsoleFilter] Destroying stuck entity 'npc_underwaterdweller' at (-2211.09, -89.02, 150.85) to prevent NavMesh spam.
[BadConsoleFilter] Destroying stuck entity 'npc_underwaterdweller' at (-2237.94, -89.02, 246.77) to prevent NavMesh spam.
[BadConsoleFilter] Destroying stuck entity 'npc_underwaterdweller' at (-2163.53, -89.02, 182.07) to prevent NavMesh spam.
[BadConsoleFilter] Destroying stuck entity 'npc_underwaterdweller' at (-2234.25, -89.02, 146.46) to prevent NavMesh spam.
[BadConsoleFilter] Destroying stuck entity 'npc_underwaterdweller' at (-2302.55, -89.02, 208.19) to prevent NavMesh spam.
[BadConsoleFilter] Destroying stuck entity 'npc_underwaterdweller' at (-2294.32, -76.99, 196.00) to prevent NavMesh spam.
[BadConsoleFilter] Destroying stuck entity 'npc_underwaterdweller' at (-2288.99, -83.02, 191.98) to prevent NavMesh spam.
[BadConsoleFilter] Destroying stuck entity 'npc_underwaterdweller' at (-2304.85, -89.02, 193.28) to prevent NavMesh spam.
[BadConsoleFilter] Destroying stuck entity 'npc_underwaterdweller' at (-2227.00, -83.02, 278.00) to prevent NavMesh spam.
[BadConsoleFilter] Destroying stuck entity 'npc_underwaterdweller' at (-2208.77, -89.02, 119.89) to prevent NavMesh spam.
[BadConsoleFilter] Destroying stuck entity 'npc_underwaterdweller' at (-2230.64, -89.02, 147.73) to prevent NavMesh spam.
[BadConsoleFilter] Destroying stuck entity 'npc_underwaterdweller' at (-2292.74, -89.01, 195.62) to prevent NavMesh spam.
[BadConsoleFilter] Destroying stuck entity 'npc_underwaterdweller' at (-2230.92, -83.01, 134.64) to prevent NavMesh spam.
[BadConsoleFilter] Destroying stuck entity 'npc_underwaterdweller' at (-2238.98, -89.02, 250.73) to prevent NavMesh spam.
[BadConsoleFilter] Destroying stuck entity 'npc_underwaterdweller' at (-2229.61, -83.02, 235.36) to prevent NavMesh spam.

 

cheers

badgyver

Posted

I'm aware of the error, but I'll ask you again: have you used this plugin? This plugin solves the problem of spam messages in your console:

1 hour ago, mgprice442 said:

Plus I loaded another map I own and I had zero errors

You might not see these errors on other maps because those maps are procedurally generated; my maps are created by hand—I don't use automated tools to create them.

badgyver

Posted

50 minutes ago, mgprice442 said:

so i downloaded the file you sent me and installed it, that did the trick, spam is gone. im including what it killed so that you may be able to fix the map in future updates

 

[BadConsoleFilter] Destroying stuck entity 'npc_underwaterdweller' at (-2169.08, -89.02, 185.38) to prevent NavMesh spam.
[BadConsoleFilter] Destroying stuck entity 'npc_underwaterdweller' at (-2288.54, -89.02, 178.67) to prevent NavMesh spam.
[BadConsoleFilter] Destroying stuck entity 'npc_underwaterdweller' at (-2231.65, -89.02, 156.65) to prevent NavMesh spam.
[BadConsoleFilter] Destroying stuck entity 'npc_underwaterdweller' at (-2236.63, -89.02, 260.60) to prevent NavMesh spam.
[BadConsoleFilter] Destroying stuck entity 'npc_underwaterdweller' at (-2211.09, -89.02, 150.85) to prevent NavMesh spam.
[BadConsoleFilter] Destroying stuck entity 'npc_underwaterdweller' at (-2237.94, -89.02, 246.77) to prevent NavMesh spam.
[BadConsoleFilter] Destroying stuck entity 'npc_underwaterdweller' at (-2163.53, -89.02, 182.07) to prevent NavMesh spam.
[BadConsoleFilter] Destroying stuck entity 'npc_underwaterdweller' at (-2234.25, -89.02, 146.46) to prevent NavMesh spam.
[BadConsoleFilter] Destroying stuck entity 'npc_underwaterdweller' at (-2302.55, -89.02, 208.19) to prevent NavMesh spam.
[BadConsoleFilter] Destroying stuck entity 'npc_underwaterdweller' at (-2294.32, -76.99, 196.00) to prevent NavMesh spam.
[BadConsoleFilter] Destroying stuck entity 'npc_underwaterdweller' at (-2288.99, -83.02, 191.98) to prevent NavMesh spam.
[BadConsoleFilter] Destroying stuck entity 'npc_underwaterdweller' at (-2304.85, -89.02, 193.28) to prevent NavMesh spam.
[BadConsoleFilter] Destroying stuck entity 'npc_underwaterdweller' at (-2227.00, -83.02, 278.00) to prevent NavMesh spam.
[BadConsoleFilter] Destroying stuck entity 'npc_underwaterdweller' at (-2208.77, -89.02, 119.89) to prevent NavMesh spam.
[BadConsoleFilter] Destroying stuck entity 'npc_underwaterdweller' at (-2230.64, -89.02, 147.73) to prevent NavMesh spam.
[BadConsoleFilter] Destroying stuck entity 'npc_underwaterdweller' at (-2292.74, -89.01, 195.62) to prevent NavMesh spam.
[BadConsoleFilter] Destroying stuck entity 'npc_underwaterdweller' at (-2230.92, -83.01, 134.64) to prevent NavMesh spam.
[BadConsoleFilter] Destroying stuck entity 'npc_underwaterdweller' at (-2238.98, -89.02, 250.73) to prevent NavMesh spam.
[BadConsoleFilter] Destroying stuck entity 'npc_underwaterdweller' at (-2229.61, -83.02, 235.36) to prevent NavMesh spam.

 

cheers

The plugin I sent you is currently in the testing phase; I'm collecting feedback from users to improve it. Thank you for sharing your console output.

mgprice442

Posted

No problem. As I said on discord there are a few minor issues with the map, floating scientist, Bradley’s banging onto the gate at launch site, floating crates at another location. Hopefully you can get these fixed in later updates.love the map, it looks like it will be fun to play next wipe. You can close this if you like. I’ll hit you up on discord if I have any other problems

  • Like 1
badgyver

Posted

Changed Status from Pending to Closed

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