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rusteditapiexamples.cs

Pending 1.3.4

mgprice442
mgprice442

Posted

can you tell me the file path where i install rusteditapiexamples?  i installed badmap.cs into the plugins, i have the map path saved to rustmaps, not sure what read me.md is and my host already installed oxide.ext.rustedit.dll unless i need to install the version you supplied. if you could kindly help me out i would appreciate it

badgyver

Posted

5 hours ago, mgprice442 said:

can you tell me the file path where i install rusteditapiexamples?  i installed badmap.cs into the plugins, i have the map path saved to rustmaps, not sure what read me.md is and my host already installed oxide.ext.rustedit.dll unless i need to install the version you supplied. if you could kindly help me out i would appreciate it

Hi, all you have to do is install the “Oxide.Ext.RustEdit.dll” file in the “RustDedicated_Data\Managed” directory on your server. The other files in this ZIP are not necessary.

mgprice442

Posted

Thanks, how do you get the raidable bases to spawn on the event islands?

 

badgyver

Posted

The Raidable Bases documentation explains how to do this.

mgprice442

Posted (edited)

ok so got the map loaded everything is just peachy, first player to load in my console gets spam bombed with this message

 

Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 (x32)

player then quits console returns to normal. i have reloaded my test server no mods or plugins except the one you supply, as soon as someone spawns in the console goes nuts with that error.

can you point me as to what is going on? it seems to be something to do with a Bradley, one spawned right before the console went nuts

update: i loaded the map onto another server of mine with a different host same thing.

Edited by mgprice442
update
mgprice442

Posted

A Bradley APC spawned at (215.25, 13.54, 1270.33) and continuously reports “Agent still not on navmesh after a warp, Agent type 0.” Please check whether the Bradley was placed directly or whether its spawner is outside valid Bradley road/navmesh.

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