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Breaks bots after the June 2026 RUST UPD

Closed 2.0.5

Pro100Razor111
Pro100Razor111

Posted

Breaks bots. They start rubberbanding while moving and can walk through walls. If the plugin is unloaded, everything works normally again.

Khan

Posted (edited)

I did not experience this problem on my test server, is it vanilla bots breaking or 3rd party plugins?

I pushed a test update out, so let me know if it resolves the issue.

Edited by Khan
Pro100Razor111

Posted

[23:26:45]Error while compiling ConsoleSpamCleaner: The name 'StringComparer' does not exist in the current context | Line: 14, Pos: 72

Pro100Razor111

Posted

The server is modded with a large number of plugins. I conducted extensive testing to identify which plugin was causing the bots behavior to break. The tests showed that when this particular plugin is removed, everything returns to normal.
As for the bots behavior, their navigation mesh perception appears to be affected. I also noticed that your plugin documentation mentions removing the uMod NavMesh fix, which suggests that your code may include a fix that somehow interacts with the navigation mesh.
As you probably know, the June update introduced a new engine, and Facepunch also made changes related to navigation meshes. I'm simply sharing my observations in case they help you identify and fix the issue.

Pro100Razor111

Posted

I'd also like to thank you for your responsiveness and for continuing to support your product. That's important to me as a customer.

Khan

Posted

I just got home from a doc appointment, i've released another update to fix the previous test update. Let me know if it resolves the problem.

  • Like 1
Pro100Razor111

Posted

I installed the 2.0.7 update, and it looks like the bots are behaving normally now

Khan

Posted

Changed Status from Pending to Closed

  • Like 1

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