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Failed to run a 0.20 timer in 'NPCGrenades v1.1.14' (NullReferenceException: )

Can't Reproduce 1.1.14 1.1.14

World_Gamerz
World_Gamerz

Posted (edited)

When throwing a nade nothing happens and I get this in console
Yes you can spawn a nade just fine. It's when you throw it, and the boom nothing happends, and this pops in console: 

Failed to run a 0.20 timer in 'NPCGrenades v1.1.14' (NullReferenceException: )

at (wrapper managed-to-native) UnityEngine.CapsuleCollider.get_radius(UnityEngine.CapsuleCollider)

at BasePlayer.WaterFactor () [0x0003c] in <731015b6ee534757b9869a7c42c4696a>:0

at Oxide.Plugins.NPCGrenades.SpawnAborted (BasePlayer player, BaseEntity npc, Item npcNade, UnityEngine.Vector3 position, System.UInt64 npcId) [0x00021] in <93ec8fa8d6cd473abf53b27955293582>:0

at Oxide.Plugins.NPCGrenades+<SpawnScientist>c__AnonStorey2.<>m__0 () [0x00011] in <93ec8fa8d6cd473abf53b27955293582>:0

at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <50629aa0e75d4126b345d8d9d64da28d>:0

Edited by TwoShoes
wanted to add to make it more clear
ZEODE

Posted

Hi, thanks for the report.

I am away and won’t be able to get to my PC until tomorrow. I will then look into it. Was the grenade thrown in or near water?

Does it do this regardless of where thrown?

When I released this update it was working fine for me, so any info you can provide about when this happens will help me narrow down the issue.

Thanks.

ZEODE

Posted

On 4/16/2022 at 10:41 AM, TwoShoes said:

When throwing a nade nothing happens and I get this in console
Yes you can spawn a nade just fine. It's when you throw it, and the boom nothing happends, and this pops in console: 

Failed to run a 0.20 timer in 'NPCGrenades v1.1.14' (NullReferenceException: )

at (wrapper managed-to-native) UnityEngine.CapsuleCollider.get_radius(UnityEngine.CapsuleCollider)

at BasePlayer.WaterFactor () [0x0003c] in <731015b6ee534757b9869a7c42c4696a>:0

at Oxide.Plugins.NPCGrenades.SpawnAborted (BasePlayer player, BaseEntity npc, Item npcNade, UnityEngine.Vector3 position, System.UInt64 npcId) [0x00021] in <93ec8fa8d6cd473abf53b27955293582>:0

at Oxide.Plugins.NPCGrenades+<SpawnScientist>c__AnonStorey2.<>m__0 () [0x00011] in <93ec8fa8d6cd473abf53b27955293582>:0

at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <50629aa0e75d4126b345d8d9d64da28d>:0

Hi, I am still unable to reproduce this. Can you please provide more details on how and when this happens and with what grenade types etc.

World_Gamerz

Posted

Sorry I should have been more specific, the juggernaut nade does this   

ZEODE

Posted

7 hours ago, TwoShoes said:

Sorry I should have been more specific, the juggernaut nade does this   

Ah ok, the only one I didn’t test 😂 I will check it out when I’m back at the PC tomorrow. I’m working a couple of days now. Thanks for clarifying.

ZEODE

Posted (edited)

Looking into it.

Edited by ZEODE
ZEODE

Posted

Changed Status from Pending to Can't Reproduce

Changed Fixed In from Next Version to 1.1.14

ZEODE

Posted

Sorry, I cannot reproduce this error. Try unloading the plugin, delete the data file then reload and see if it still occurs.

 

Thanks.

World_Gamerz

Posted (edited)

OK I wiped the whole plugin, and reinstalled once thown, the nade explodes, you see the npc for 1 second and this pops in concole.. I also added a video of what you see below 
 

(02:23:50) | [NPC Grenades] Player TwoShoes received a Juggernaut Grenade!
(02:24:08) | assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab failed to sample navmesh at position (1519.4, 29.3, -1819.3) on area: Walkable
(02:24:08) | Failed to run a 0.20 timer in 'NPCGrenades v1.1.14' (NullReferenceException: )
  at (wrapper managed-to-native) UnityEngine.CapsuleCollider.get_radius(UnityEngine.CapsuleCollider)
  at BasePlayer.WaterFactor () [0x0003c] in <731015b6ee534757b9869a7c42c4696a>:0 
  at Oxide.Plugins.NPCGrenades.SpawnAborted (BasePlayer player, BaseEntity npc, Item npcNade, UnityEngine.Vector3 position, System.UInt64 npcId) [0x00021] in <d61bace230c2410f82907dbd0c53d5d4>:0 
  at Oxide.Plugins.NPCGrenades+<SpawnScientist>c__AnonStorey2.<>m__0 () [0x00011] in <d61bace230c2410f82907dbd0c53d5d4>:0 
  at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <50629aa0e75d4126b345d8d9d64da28d>:0

Heres the video  link https://medal.tv/games/rust/clips/ivS6KRX9hlDy3/d1337ZstzH7l?invite=cr-MSxockEsMTc0NDkzMjks

OK I just checked this is for all nades not just that one

Edited by TwoShoes
because I suck at grammor

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