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Players' auto turrets cannot attack NPCs that are too far away.

Pending 2.0.4

laodu
laodu

Posted

After this update, I encountered an issue where NPCs stand at a very far distance and use rockets to attack players' buildings, but the players' auto turrets cannot shoot the NPCs because the distance is too far. Additionally, the Juggernaut also stands still at a very far distance, and players' turrets cannot shoot it from afar either. In the previous version, all NPCs that came to raid players' buildings attacked from very close range. In this update, they are about 3-5 times farther away than before.

Razor

Posted

Facepunch updated how the navmesh is handled around player foundations idn when or if they will fix it i am looking for a solution 

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