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NPCs spawning underground

Pending 2.2.7

TrickFrancis
TrickFrancis

Posted

For the first time on this map I'm having the issue where the NPCs for military tunnels are spawning in the void in between military tunnels and the subway system. These NPCs can see and shoot players either in military tunnels or in the subway system. For now, I will have to disable this. But is this a known issue? Otherwise, what is the best way to deal with this problem. This was after June update but I don't know if its just a map issue.

aimacak

Posted

21 minutes ago, TrickFrancis said:

For the first time on this map I'm having the issue where the NPCs for military tunnels are spawning in the void in between military tunnels and the subway system. These NPCs can see and shoot players either in military tunnels or in the subway system. For now, I will have to disable this. But is this a known issue? Otherwise, what is the best way to deal with this problem. This was after June update but I don't know if its just a map issue.

Hello, you need update monument size and lists of custom coordinates for each preset for MissileSilo and MilitaryTunnel from last version plugin, FacepPunch make these monuments higher than before.

  • Sad 1
MaxiJonson

Posted

I was able to recover my custom spawn points by shifting them like so:

  • Missile Silo: +46 on Y (which is odd considering the monument shifted by +20 Y. Maybe try +20 first and if it doesn't work, add another +26)
  • Military Tunnels: +50 on Y (same as the shift for the monument)

However, another thing I just noticed is that default NPCs are not being removed like my config is configured to... Unsure if it's related or I (and my players) just never noticed for a while. Though this bug is happening to all my monuments, not just these two. I'll dig around other support cases to see if this was already reported somewhere

aimacak

Posted (edited)

33 minutes ago, MaxiJonson said:

I was able to recover my custom spawn points by shifting them like so:

  • Missile Silo: +46 on Y (which is odd considering the monument shifted by +20 Y. Maybe try +20 first and if it doesn't work, add another +26)
  • Military Tunnels: +50 on Y (same as the shift for the monument)

However, another thing I just noticed is that default NPCs are not being removed like my config is configured to... Unsure if it's related or I (and my players) just never noticed for a while. Though this bug is happening to all my monuments, not just these two. I'll dig around other support cases to see if this was already reported somewhere

You sure that you turn ON remove default NPC in these spawn points? Send please Military Tunnel, Missile SIlo and any other monument please

added:
and yeah, 46 and 50 its correct

Edited by aimacak
MaxiJonson

Posted

Nevermind it was a config issue on my end. I have a script that automatically populates the config's `List of NPC types that should not be deleted` and one of the NpcSpawn's preset has a "Scientist". So my script added "Scientist" to the list of exclusions, which is why they weren't being removed.

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