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Possible Pump Bug – Fresh Water Turns Into Salt Water

Pending 1.1.1

Kobani
Kobani

Posted

Hello,

could it be that the pumps are currently bugged? I’ve now had the issue twice where, after some time, they stop producing fresh water and suddenly start pumping salt water instead.

When the pumps are replaced, everything works normally again afterward. Could you please look into this?

Kobani

Posted

It appears to occur sporadically after a server restart.

ThePitereq

Posted

Hey, any error in console on startup?
Do they fix after reload or you need to place them again?

Kobani

Posted

42 minutes ago, ThePitereq said:

Hey, any error in console on startup?
Do they fix after reload or you need to place them again?

It seems to happen only sporadically and not for every player. Unfortunately, there are currently no related error messages in the console.

We will definitely keep monitoring it and try to narrow down the cause more precisely.

 

  • Like 1
MrLiquid

Posted

I wonder if this is it, 

There is a built in function to update pump water type while pressing sprint button (shift key). Its disabled In the config (attached pic). Which is fine and correct, but if the player has auto sprint enabled (attached pic) then it can cause the pump that they craft to pump salt water. Another player can pick up the pump that don't have that issue and replace it and the pump will have fresh water after them placing it. I have done some testing on this. 

image.png.8af282bb31dc42c8cedeb7bab1050b07.png

MrLiquid

Posted

player.serverInput.IsDown(BUTTON.SPRINT)

when the pump is placed. Rust’s Always Sprint setting can report sprint as permanently active, so the plugin mistakenly creates the salt-water version. When another player picks it up, the plugin returns a standard pump item and determines the water type again when they replace it—explaining why it becomes freshwater for them.

ThePitereq

Posted

15 hours ago, MrLiquid said:

player.serverInput.IsDown(BUTTON.SPRINT)

when the pump is placed. Rust’s Always Sprint setting can report sprint as permanently active, so the plugin mistakenly creates the salt-water version. When another player picks it up, the plugin returns a standard pump item and determines the water type again when they replace it—explaining why it becomes freshwater for them.

Oh, thats why i've got some reports about that and i had no clue why it happens 😄

Will add option to config to replace it with RELOAD button in next version.

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