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the npc's get cheesed and stand still

Fixed 3.9.3 3.9.5

hairybeanstalk
hairybeanstalk

Posted

this is what players do, they stand at the edge of a wall and the npc's dont reloacate or move, they just take the hits and die after getting headshot peeked every 2 seconds from a player behind a wall. They should relocate to attack if they cant shoot a player shooting them

image.png

Martian

Posted

Hi hairybeanstalk,

Thanks for the report.

I checked this behavior and added an improvement for it. NPCs should now react better when they are being attacked but cannot properly shoot back.

Previously, if a player abused a wall/corner angle, the NPC could stay in place and keep taking damage without relocating. With the new update, when an NPC is hit and does not have a clear line of sight to the attacker, it will try to move/reposition so it can engage the player instead of standing still.

This should make wall-peeking/headshot cheesing much harder.

Best regards.

Martian

Posted

Changed Status from Pending to Fixed

Changed Fixed In to 3.9.5

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