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Bradley shoots bots

Pending 1.5.1

Molar
Molar

Posted

How do I configure this so the legacy Bradley tank doesn't shoot the bots? Thank you.

  • Administrator
Steenamaroo

Posted

APC_Safe true.
It's a per-profile option. 👍

Molar

Posted

Do you know how to edit the kits by any chance?

Molar

Posted

I think for a plugin that cost $40 dollars the dev could've made a video explaining how to use it! There's nothing on the internet about this plugin.

  • Administrator
Steenamaroo

Posted

Copied and pasted from the plugin description page.

 

Kits.

Kits are managed, per profile, in UI.
As with BotSpawn, kit probability can be balanced by assigning a number to a kit.

When selecting multiple kits, increasing a kit's number increases its chances of being picked.

Only kits with weapons in the belt are shown in UI.

Most weapons are supported for npc use, including normal bullet and melee weapons,
rocket launchers, bows, crossbows, MGLs, nailguns, flamethrowers, etc.
Throwable explosives can be used but throwable melee (like spears) can be used but will not be thrown.


If you want a video of me clicking 'Kits' then clicking an up arrow, I can do that.

Molar

Posted

No, I get your explanation and I appreciate it. When I mentioned a video, I meant a video tutorial showing how to use everything in the plugin for everyone that buys the plugin for the first time and feels a bit lost using it. So far, I'm good for now. Thank you!

  • Like 1
  • Administrator
Steenamaroo

Posted

Oh, wow...Yeah, that would be one super long video!

I know there are a few things which were left out or over looked but for the vast majority of options
I made their text labels clickable, and clicking gives you a decent description of what that option does.

That is in the plugin's main description/overview, but people often miss it.

Of course if you have any other questions or issues I'm never far away.
It's rare I can't answer same day, or within 24 hours.

Molar

Posted

One last question. Is there a way to set the bots so they ONLY attack when a player attack them? Thank you.

  • Administrator
Steenamaroo

Posted

Not strictly, no.
There is peacekeeper mode which means npcs will not attack players unless the player is hostile.

BotReSpawn npcs do ignore aggro_range settings, for a while, if you directly hit them,
so you could try setting aggro_range to something very low...

Molar

Posted

Can you please lead me on the right direction here on how to edit the loot the bots drop? Where do I have to go to edit what the bots give? Thank you!

Molar

Posted

Are you going to respond??

  • Administrator
Steenamaroo

Posted (edited)

There are many ways alter the loot available on BotReSpawn npc corpses.
 

One of the simplest but least versatile ways is adding items to the kits BotReSpawn is giving out.

Another simple option is using "Rust Loot Source" (per profile) in BotReSpawn UI.
It allows you to change the npcs' vanilla loot from scientist to whatever container type you want.

Note that this option respects any BetterLoot or Alphaloot changes to the chosen loot profile.
I.E. if BetterLoot or Alphaloot normally modifies "Elite crate", for example, on your server and you choose that as the Rust_Loot_Source for your npcs,
you will get the modified non-vanilla version.

 

There are other paid and free loot plugins that you can choose, which can give loot to npcs.
The specific prefab used in BotReSpawn is scientistnpc_roam.


My own free CustomLoot plugin is available here on Codefling and can be set up to give the same loot profile to all BotReSpawn npcs,
or can be set up to recognise all the BotReSpawn profiles separately, making it much more flexible.

Edited by Steenamaroo

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