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Bradley shoots bots

Pending 1.5.1

Molar
Molar

Posted

How do I configure this so the legacy Bradley tank doesn't shoot the bots? Thank you.

  • Administrator
Steenamaroo

Posted

APC_Safe true.
It's a per-profile option. 👍

Molar

Posted

Thank you so much!

  • Like 1
Molar

Posted

Do you know how to edit the kits by any chance?

Molar

Posted

I think for a plugin that cost $40 dollars the dev could've made a video explaining how to use it! There's nothing on the internet about this plugin.

  • Administrator
Steenamaroo

Posted

Copied and pasted from the plugin description page.

 

Kits.

Kits are managed, per profile, in UI.
As with BotSpawn, kit probability can be balanced by assigning a number to a kit.

When selecting multiple kits, increasing a kit's number increases its chances of being picked.

Only kits with weapons in the belt are shown in UI.

Most weapons are supported for npc use, including normal bullet and melee weapons,
rocket launchers, bows, crossbows, MGLs, nailguns, flamethrowers, etc.
Throwable explosives can be used but throwable melee (like spears) can be used but will not be thrown.


If you want a video of me clicking 'Kits' then clicking an up arrow, I can do that.

Molar

Posted

No, I get your explanation and I appreciate it. When I mentioned a video, I meant a video tutorial showing how to use everything in the plugin for everyone that buys the plugin for the first time and feels a bit lost using it. So far, I'm good for now. Thank you!

  • Like 1
  • Administrator
Steenamaroo

Posted

Oh, wow...Yeah, that would be one super long video!

I know there are a few things which were left out or over looked but for the vast majority of options
I made their text labels clickable, and clicking gives you a decent description of what that option does.

That is in the plugin's main description/overview, but people often miss it.

Of course if you have any other questions or issues I'm never far away.
It's rare I can't answer same day, or within 24 hours.

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