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Need help with activating this

Not a Bug 1.5.21

DILLIGAF
DILLIGAF

Posted

Hey, I have Bank Heist fully working (guards, loot, vault, alarms, profiles, etc.) but I can’t figure out how players are intended to enter through the 2 front doors / side entrance to start the robbery. The setup video never mentions configuring those outer doors. Are those supposed to be decorative, manually registered with /bhm door create, or breachable by default?

FoxMods

Posted (edited)

12 hours ago, DILLIGAF said:

Hey, I have Bank Heist fully working (guards, loot, vault, alarms, profiles, etc.) but I can’t figure out how players are intended to enter through the 2 front doors / side entrance to start the robbery. The setup video never mentions configuring those outer doors. Are those supposed to be decorative, manually registered with /bhm door create, or breachable by default?

Doors are placed via the “/bhm” command. You can apply custom health profiles and skins if you wish. All entities can be moved into position using Telekinesis and then saved.

Once set up, if players attempt to breach one of the doors using explosives, an event alarm with sound will alert the server that a robbery is in progress. The event is similar to how normal monument puzzles work. Once the event has finished, or after a set period of inactivity, it will reset automatically and all entities will be reset and spawned ready for the next event.

Edited by FoxMods
FoxMods

Posted

Changed Status from Pending to Not a Bug

DILLIGAF

Posted

I'm talking about the front and side doors they aren't opening by pressing the button

 

DILLIGAF

Posted

2 front doors / side entrance

 

FoxMods

Posted

22 hours ago, DILLIGAF said:

2 front doors / side entrance

 

Are you talking about the security doors on the bank prefab that require keycards? If that's the case, they cannot be breached and need keycards to enter through the card readers found in each vault, similar to standard Rust monuments. The main entrance is simply a regular door. If you want these to be breachable, you would need to modify the prefab in Rust Edit and use the plugin to create new doors in their places.

DILLIGAF

Posted

As per the video by Apoco when you walk up to the front doors and push the button to start the robbery this isn't currently working for me. Seems to have no power when pushing the button. Everything else is working.

 

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