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Need help and request.

Pending 1.2.14

xkirax20ax
xkirax20ax

Posted

Hello,

 

Thank you for your great plugin.

 

I would like to request an improvement regarding trap and turret behavior when using SimplePVE together with ZoneManager.

 

Currently, I am using ZoneManager to create specific PVP areas.

In SimplePVE, I have enabled the setting so that PVE rules are disabled inside those ZoneManager areas.

 

The player damage rules switch correctly when entering the PVP zone.

However, traps and turrets such as Auto Turrets, Shotgun Traps, Flame Turrets, Bear Traps, and Landmines still do not target or attack players inside the PVP zone.

 

My desired behavior is:

 

In normal PVE areas:

 

- Auto Turrets, Shotgun Traps, Flame Turrets, Bear Traps, Landmines, etc. should not target or attack players.

- This is important to prevent unnecessary ammo consumption.

 

Inside ZoneManager PVP areas:

 

- Those same traps and turrets should target and attack players normally.

- They should work like normal PVP behavior inside the PVP zone.

 

At the moment, the setting “Disable Traps (BearTrap, LandMine, GunTrap, FlameTurret, AutoTurret)” seems to disable trap targeting globally, even inside ZoneManager PVP areas.

 

Would it be possible to add support so that trap and turret targeting also respects ZoneManager PVP areas?

 

For example:

If the player and the trap/turret are inside a ZoneManager area where PVE rules are disabled, SimplePVE should allow the trap/turret to target the player.

 

Outside those zones, SimplePVE should continue blocking trap/turret targeting as it currently does.

 

This would allow server owners to keep traps disabled in normal PVE areas for safety and ammo-saving reasons, while still allowing them to function properly in PVP event areas.

 

Thank you very much for your time and support.

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