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Minor map bugs found

Fixed 1.3.6

RustyFarians
RustyFarians

Posted

Hi, 

I've just been doing some testing on this map for use in a future wipe and found a couple of bugs you might not be aware of, nothing that makes the map unusable but if you do any updates in future it would be nice to fix these too:

  1. There are invisible blockages outside the keycard doors in both of the custom monuments with puzzles that prevent you from walking smoothly past those doors
  2. With part of the Cobalt Bunker being underwater, killing NPCs there causes their bodies to float up to the surface rather than fall to the floor, in one case we found their loot bag had floated up through the monument  to the surface
  3. At both the Radiation Research Camp and the Cobalt Bunker, the NPCs can see and shoot through the walls

For the known bugs on the Giant Excavator and the respawning of those blueprint fragments, you suggested using plugins to solve them, did you have any particular plugins in mind or was it more a suggestion that it's possible to create plugins to solve them?  (just out of curiosity, why did you turn the excavator arm anyway?)

Otherwise the map looks great, really nice job!

Thanks.

20260401223312_1.jpg.0556d8dce1331c79e64374b15fe21be2.jpg

Lebowski93

Posted

Hello, glad you like the map.

Thanks for reporting the issues you found, the floating NPCs are new this hasn't happened before. I have added a water culling volume over the monument so hopefully this should prevent the dead bodies from thinking they are in water.

The invisible door blockages have been a known problem for a while with custom maps as far a I can see, I don't know if there is a plug-in that fixes this, the only "fix" I see is deleting your .sav file and restarting your server.

I am aware of the NPCs shooting you through the tents at Radiation Research Camp, it's silly that they can see you through the tents this is why they are all outside, maybe I could reduce the NPCs to 3 if its too much for people.

As for the ecav problem, when making the map I was not aware rotating the excavator would be a problem until after underground tunnels were put in so I've been hesitant to fix it all since a plug-in fixing it already existed, but you will be happy to hear I have fixed the orientation of the monument so a plug-in is no longer necessary. The blueprints how every I don't know if there is a plug-in to fix this issue, it greatly annoys me that they are like this hopefully this gets fixed at some point, until then they are first come first serve at the start of wipe I'm afraid.

RustyFarians

Posted

Thank you for the quick reply and updates, much appreciated!

  • Like 1

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