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Using `cases.trader move` puts a load on the client and reduces the frame rate to 15 FPS.

Pending 1.0.19

hid333
hid333

Posted

Using `cases.trader move` puts a load on the client and reduces the frame rate to 15 FPS.

There are no issues with my PC's specifications.

Once a trader is added and moved, it becomes a slow, choppy process until I save it.

MeventSupport

Posted

Got it, that"s a bug on our end. We"ll fix the FPS drop during trader movement.

 

 

hid333

Posted

This might be a related issue, but a large number of NPCs were appearing on the map.

 

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hid333

Posted

Roughly speaking, when adding NPCs, the system automatically finds a nearby monument and spawns them from there.
As is common with custom maps, bridges are sometimes displayed as "*", and I suspect that generating a large number of NPCs from that point is causing the system to lag.

MeventSupport

Posted

Hi!

 

We’ve tested this on our side, but unfortunately we were unable to reproduce the issue. However, we do believe that something like this could potentially occur under certain conditions.

 

To help us investigate this further and be absolutely sure about the root cause, could you please create a ticket in our Discord?
 

https://discord.gg/mevent

hid333

Posted

As mentioned above, this can be reproduced by creating NPCs on bridges or other locations displayed in the MonumentMarker as "*****" on a custom map.

This will cause a large number of NPCs to appear, which will slow down the game.

Simil3x

Posted

16 minutes ago, hid333 said:

As mentioned above, this can be reproduced by creating NPCs on bridges or other locations displayed in the MonumentMarker as "*****" on a custom map.

This will cause a large number of NPCs to appear, which will slow down the game.

Without the config, we won’t be able to resolve this issue. please create a ticket and provide your config.

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