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Using `cases.trader move` puts a load on the client and reduces the frame rate to 15 FPS.

Pending 1.0.19

hid333
hid333

Posted

Using `cases.trader move` puts a load on the client and reduces the frame rate to 15 FPS.

There are no issues with my PC's specifications.

Once a trader is added and moved, it becomes a slow, choppy process until I save it.

MeventSupport

Posted

Got it, that"s a bug on our end. We"ll fix the FPS drop during trader movement.

 

 

hid333

Posted

This might be a related issue, but a large number of NPCs were appearing on the map.

 

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hid333

Posted

Roughly speaking, when adding NPCs, the system automatically finds a nearby monument and spawns them from there.
As is common with custom maps, bridges are sometimes displayed as "*", and I suspect that generating a large number of NPCs from that point is causing the system to lag.

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