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No Random Position Found

Pending 3.1.3

Ladie_M
Ladie_M

Posted

Hi, this morning it was brought to my attention that bases are not spawning and players are receiving the message "Could not find a random position!". As of lastnight, no changes have occurred in config and it has been working fine until this morning afte the oxide update. 

Thank you!

image.png

nivex

Posted

heya, what does it say when the plugin loads? including grid

Ladie_M

Posted

25.03 21:30:02 [Server] INFO RaidableBases was compiled successfully in 2413ms
25.03 21:30:02 [Server] INFO [Generic] - RaidableBases was compiled successfully in 2413ms
25.03 21:30:02 [Server] INFO Unloaded plugin Raidable Bases v3.1.3 by nivex
25.03 21:30:02 [Server] INFO [Generic] - Unloaded plugin Raidable Bases v3.1.3 by nivex
25.03 21:30:02 [Server] INFO Fallback handler could not load library /RustDedicated_Data/MonoBleedingEdge/x86_64/data-0x55d46674aa70.so
25.03 21:30:02 [Server] INFO [RaidableBases] Loaded 1 buyable spawns.
25.03 21:30:02 [Server] INFO [Generic] - [RaidableBases] Loaded 1 buyable spawns.
25.03 21:30:02 [Server] INFO [Generic] - [RaidableBases] Allowed spawn points in 7 zones.
25.03 21:30:02 [Server] INFO [RaidableBases] Allowed spawn points in 7 zones.
25.03 21:30:02 [Server] INFO [Generic] - [RaidableBases] Blocked spawn points in 0 zones.
25.03 21:30:02 [Server] INFO [RaidableBases] Blocked spawn points in 0 zones.
25.03 21:30:02 [Server] INFO Loaded plugin Raidable Bases v3.1.3 by nivex
25.03 21:30:02 [Server] INFO [Generic] - Loaded plugin Raidable Bases v3.1.3 by nivex
25.03 21:30:04 [Server] INFO -
25.03 21:30:04 [Server] INFO [Generic] - -
25.03 21:30:04 [Server] INFO Loaded 184 items from RaidableBases/Difficulty_Loot/Easy
25.03 21:30:04 [Server] INFO Loaded 87 items from RaidableBases/Difficulty_Loot/Medium
25.03 21:30:04 [Server] INFO Loaded 18 items from RaidableBases/Default_Loot
25.03 21:30:04 [Server] INFO Loaded 185 items from RaidableBases/Base_Loot/Easy Bases
25.03 21:30:04 [Server] INFO Loaded 184 items from RaidableBases/Difficulty_Loot/Easy
25.03 21:30:04 [Server] INFO Loaded 87 items from RaidableBases/Difficulty_Loot/Medium
25.03 21:30:04 [Server] INFO Loaded 18 items from RaidableBases/Default_Loot
25.03 21:30:04 [Server] INFO Loaded 185 items from RaidableBases/Base_Loot/Easy Bases
25.03 21:30:04 [Server] INFO [Generic] - [RaidableBases] Difficulty `Nightmare` is in the configuration file, but does not exist in any of the profiles.
25.03 21:30:04 [Server] INFO [Generic] - [RaidableBases] Please read the documentation on how to properly add or remove a difficulty.
25.03 21:30:04 [Server] INFO [RaidableBases] Difficulty `Nightmare` is in the configuration file, but does not exist in any of the profiles.
25.03 21:30:04 [Server] INFO [RaidableBases] Please read the documentation on how to properly add or remove a difficulty.
25.03 21:30:07 [Server] INFO [RaidableBases] 25% loaded (11 potential points)
25.03 21:30:07 [Server] INFO [Generic] - [RaidableBases] 25% loaded (11 potential points)
25.03 21:30:09 [Server] INFO [RaidableBases] 50% loaded (43 potential points)
25.03 21:30:09 [Server] INFO [Generic] - [RaidableBases] 50% loaded (43 potential points)
25.03 21:30:11 [Server] INFO [RaidableBases] 75% loaded (43 potential points)
25.03 21:30:11 [Server] INFO [Generic] - [RaidableBases] 75% loaded (43 potential points)
25.03 21:30:13 [Server] INFO [RaidableBases] 100% loaded (105 potential points)
25.03 21:30:13 [Server] INFO [Generic] - [RaidableBases] 100% loaded (105 potential points)
25.03 21:30:13 [Server] INFO [Generic] - [RaidableBases] Grid initialization completed in 10 seconds and 742 milliseconds on a 3000 size map with 105 potential points.
25.03 21:30:13 [Server] INFO [RaidableBases] Grid initialization completed in 10 seconds and 742 milliseconds on a 3000 size map with 105 potential points.
25.03 21:30:35 [Server] INFO [Economics] Saving balances for players...
25.03 21:30:35 [Server] INFO [Generic] - [Economics] Saving balances for players...
25.03 21:30:35 [Server] INFO Saved 44,696 ents, cache(0.02), write(0.02), disk(0.01).
25.03 21:30:35 [Server] INFO [Generic] - Saved 44,696 ents, cache(0.02), write(0.02), disk(0.01).
25.03 21:30:35 [Server] INFO Saving complete
25.03 21:30:35 [Server] INFO [Generic] - Saving complete

nivex

Posted (edited)

hi, looks like your map ran out of space for bases to spawn. 105 is no where near enough. ensure beaches and inland are both allowed in the config. otherwise this is a map issue. you could setup water bases in the profiles. theres no shortage of that.

 

  "Water Settings": {
    "Allow Bases To Float Above Water": true,
    "Chance For Underwater Bases To Spawn (0-100) (BETA - WORK IN PROGRESS)": 100.0,
    "Spawn On The Surface Of Water": true,
    "Ignore Land Level On Seabed": true,
    "Prevent Bases From Floating Above Water By Also Checking Surrounding Area": false,
    "Maximum Water Depth Level Used For Float Above Water Option": 1.0,
    "Minimum Water Depth Level Used For Seabed Option": -20.0,
    "Maximum Water Depth Level Used For Seabed Option": -35.0,
    "Torpedo Damage Multiplier (Min)": 3.0,
    "Torpedo Damage Multiplier (Max)": 3.0
  },

 

Edited by nivex
Ladie_M

Posted

Thank you! I'll try it out tomorrow. If not successful, I'll reinstall on map change at wipe. 

nivex

Posted

hi, reinstall is not the answer. the plugin depends on your map having enough space for bases to spawn on.

this is too low. anything less than 1000 is going to be unreliable. you want at least 1500 and ideally over 2000 potential points. these are clusters where spawn points are picked from depending on the size of the base that is supposed to spawn. 

Quote

25.03 21:30:13 [Server] INFO [RaidableBases] Grid initialization completed in 10 seconds and 742 milliseconds on a 3000 size map with 105 potential points.

these are recommend config:

      "Allow Raid Bases Inland": true,
      "Allow Raid Bases On Beaches": true,
      "Allow Raid Bases On Ice Sheets": false,
      "Allow Raid Bases On Roads": false,
      "Allow Raid Bases On Rivers": true,
      "Allow Raid Bases On Railroads": false,
      "Allow Raid Bases On Building Topology": true,
      "Allow Raid Bases On Monument Topology": false,

all biomes in the profiles are enabled by default. 

  "Allow Raid Bases In Biomes": {
    "Arctic": true,
    "Arid": true,
    "Temperate": true,
    "Tundra": true,
    "Jungle": true
  },

water settings can help when the map doesn't have enough terrain. the only thing that will help beyond this is using a better or bigger map. 3000 is very small but doable.

  "Water Settings": {
    "Allow Bases To Float Above Water": true,
    "Chance For Underwater Bases To Spawn (0-100) (BETA - WORK IN PROGRESS)": 100.0,
    "Spawn On The Surface Of Water": true,
    "Ignore Land Level On Seabed": true,
    "Prevent Bases From Floating Above Water By Also Checking Surrounding Area": false,
    "Maximum Water Depth Level Used For Float Above Water Option": 1.0,
    "Minimum Water Depth Level Used For Seabed Option": -20.0,
    "Maximum Water Depth Level Used For Seabed Option": -35.0,
    "Torpedo Damage Multiplier (Min)": 3.0,
    "Torpedo Damage Multiplier (Max)": 3.0
  },

 

Ladie_M

Posted

If there is a set spawn zone, does that impact anything? Will they stop spawning in that particular zone? That is the issue that occurred. In testing using this plugin specifically for raids at a particular point, we set a zone for them to spawn in and built a wall around it (we only have two easy castles and one medium due to this testing). Both had been spawning successfully, with every purchase, until yesterday morning. Does the map still inhibit the spawning/stability of spawns, regardless of zones? 

nivex

Posted (edited)

hi, yes spawn points can still be blocked based on the options you're using. the rbe debug command will tell you why. try to buy a raid, use rbe debug once to toggle it on, then immediately again to toggle it off. you can figure out what's going on pretty easily with that (debug is not errors, it contains good and bad.). it will tell you where it's blocked and by what. teleport to whatever is blocking it using the coordinates it gave you. remove what is obstructing and buy again.

you can enable Ignore Safe Checks and Prevent Building Until Base Spawns if need be. the last is a profile only option, so if you have spawns database set up in the config then move it from the config to the profiles instead. the latter option will block players from building while no events are active. if you use Prevent Building Until Base Spawns then you don't need zone manager zones for any reason. RB will handle all of it.

Edited by nivex

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