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Drexl

Posted

Hello again!  I am currently having an issue thats preventing anyone on the server from building.  placing anything takes the resources but doesnt place anything.  Disabling the plugin fixes this and im not sure what would cause it.  the plugin loads fine with no errors.  There must be something in the config i am missing as i tried reinstalling with a fresh generation of the config and it works fine.

SpawnEverything.json

Scalbox

Posted

Which entity are you generating?
For Karuza vehicles, you must purchase them separately.

Drexl

Posted

if you run the attached config, you cant build or place anything as in any item or building block such as foundations walls etc.  any karuza vehicle enabled in this config has already been purchased.  I spent time enabling all nature items and also adding a bunch that werent in the config.  usually if there was an error in the setup, the plugin wouldnt load and points out what line i went wrong in.  there is no indication of any errors though and the plugin loads but prevents any sort of placement.

Scalbox

Posted

Can you make a video of you trying to place a tree?
So I can see what problem happens.
Use this tree for testing:
Swamp Tree A => se 3445732195 100

Drexl

Posted

using the spawn commands work properly.  But this is the issue i am having.   All I have done is add new items to the config and enabled anything i am using to true which is 90% of the config minus a few karuza things.

Drexl

Posted

I am rebuilding the plugins config piece by piece.  So far it has been working so it must be something on my end.  I am running into other issues while i test though.  For instance, Any of the collectable entities (berries,corn,potatoes etc) I have added to the config dont give an option to pick up or prevent gather even when its set to true.  Instead it becomes the actual collectable of its type and is harvestable by clicking on it.  Is there a way to fix this issue?  Thank you again for your help and i am sorry to be bothering you with all these questions. :)

Scalbox

Posted

1 hour ago, Drexl said:

I am rebuilding the plugins config piece by piece.  So far it has been working so it must be something on my end.  I am running into other issues while i test though.  For instance, Any of the collectable entities (berries,corn,potatoes etc) I have added to the config dont give an option to pick up or prevent gather even when its set to true.  Instead it becomes the actual collectable of its type and is harvestable by clicking on it.  Is there a way to fix this issue?  Thank you again for your help and i am sorry to be bothering you with all these questions. :)

I've never tried berries, corn, or potatoes.
You can try harvesting them this way.

1) Look at the entity.
2) Hold down SHIFT + Hammer hit.

Let me know if that works.

Can you also send me your configuration?
So I can do some tests on the items you added: berries, corn, and potatoes.

Drexl

Posted

here is my most recent working file but the trees are still disabled. Everything i added including berries etc. is set to true though. As for the shift hammer method, that is my go to option for picking the item up.  I can only get an ent kill to work on it aside from just picking the plant itself.  Was hoping I could make it static and only able to pick up with the hammer or pickup command.

SpawnEverything(3).json

Scalbox

Posted

I will do some tests as soon as possible, the plugin has never been used to generate berries, corn, and potatoes, so I will do some tests to see how to adapt it

Drexl

Posted

Ok no rush or anything I appreciate you looking into it.  If it helps, there is a plugin called

Spoiler

"deployable nature"

that does this very thing, so I know its possible. But it seems to be limited to just nature and not spawning other things like karuza vehicles and bases.  I was using it along side this one because its similar but yours is more versatile. But then using them together also creates duplicates when i pick them up.  If theres any other information I can give, I would be more then happy to help.

 

Scalbox

Posted

Changed Status from Pending to Work in Progress

  • Like 1
Scalbox

Posted

I'll send you the modified plugin privately.

For plants, if you don't want them to produce resources but simply want them to be harvestable and then place them elsewhere,

you must also set this property:

"Disable resource production, for example for entities of type Resource/Nature": true

Now you can harvest farmable entities without a hammer. Let me know if everything works.

Scalbox

Posted

Plugin updated

1) Improved: Support for collectible pickup

2) Added: New spawnable entity [Plank]

3) Added: New configuration property [Reverse the player's direction for entity generation. (Default false)]

Scalbox

Posted

Changed Status from Work in Progress to Fixed

Changed Fixed In to 1.6.0

  • Like 1
Drexl

Posted

I tested this out and can now pick up the item by collecting it into my inventory. While I was testing I noticed a similar item conflict.  Wood pile, metal node, sulfur node, stone node cannot be picked up with the hammer.  They can be picked at to get rid of it but not to get it back into the inventory.  The farmable items are definately working though. Thank you again for your help!

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