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Ammo problems

Pending 2.1.9

Pro100Razor111
Pro100Razor111

Posted

I installed the Skills plugin and am currently testing it before releasing it on my server.

I noticed a major issue. I have the AmmoCapacity plugin installed, which sets the magazine size for weapons with specific SkinIDs or for certain permissions.

Skills conflicts with this plugin. When a player dies, it resets the maximum ammo capacity back to the vanilla value.

For example, I have a loaded machine gun that can hold 1000 rounds, but after death the weapon appears with only 100 rounds (I am using restoreupondeath).

I planned to simply disable the magazine size increase skill in Skills, since I don't actually need this feature. However, even after disabling this skill, the issue still persists.

Could you please make the plugin completely disable any modifications to magazine size if this skill is disabled?

Or maybe you could suggest another way to resolve this conflict?

MeventSupport

Posted

10 hours ago, Pro100Razor111 said:

I installed the Skills plugin and am currently testing it before releasing it on my server.

I noticed a major issue. I have the AmmoCapacity plugin installed, which sets the magazine size for weapons with specific SkinIDs or for certain permissions.

Skills conflicts with this plugin. When a player dies, it resets the maximum ammo capacity back to the vanilla value.

For example, I have a loaded machine gun that can hold 1000 rounds, but after death the weapon appears with only 100 rounds (I am using restoreupondeath).

I planned to simply disable the magazine size increase skill in Skills, since I don't actually need this feature. However, even after disabling this skill, the issue still persists.

Could you please make the plugin completely disable any modifications to magazine size if this skill is disabled?

Or maybe you could suggest another way to resolve this conflict?

Hey! Thanks for the detailed report. Could you send us your Skills config and a link to the AmmoCapacity plugin (or its page on Codefling/uMod)? We want to make sure our fix works correctly with that specific plugin before pushing the update.

Pro100Razor111

Posted

On 3/13/2026 at 4:24 PM, MeventSupport said:

Thanks for sending it in, we'll check it out

Hi, have you managed to resolve the issue yet? I’m really looking forward to a solution, as I can’t use the plugin right now

MeventSupport

Posted

On 3/18/2026 at 11:25 PM, Pro100Razor111 said:

Hi, have you managed to resolve the issue yet? I’m really looking forward to a solution, as I can’t use the plugin right now

Hello! 

We are currently in the process of reviewing this. There has been a high workload recently, so we appreciate your patience

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