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Disconnects on shooting parachuting bots

Pending 1.5.1

Zilch
Zilch

Posted

Hi there, hoping you can help.

Our players occasionally get disconnected when shooting down bots that are parachuting in with this error

steamid/player disconnecting: Exception (cs:145274): ArgumentException: The Playable is invalid. It has either been Disposed or was never created. Parachute.UpdatePlayerModel (BasePlayer %0ae5b263ddc8c59b21a22c4b54252d768a214463) (at <00000000000000000000000000000000>:0) BaseVehicleSeat.UpdatePlayerModel (BasePlayer %0ae5b263ddc8c59b21a22c4b54252d768a214463) (at <00000000000000000000000000000000>:0) SledSeat.UpdatePlayerModel (BasePlayer %0ae5b263ddc8c59b21a22c4b54252d768a214463) (at <00000000000000000000000000000000>:0) ParachuteSeat.UpdatePlayerModel (BasePlayer %0ae5b263ddc8c59b21a22c4b54252d768a214463) (at <00000000000000000000000000000000>:0) BasePlayer.%f23732c7d509a0cf090d8e25a99a9b837639d441 () (at <00000000000000000000000000000000>:0) BasePlayer.%698f062e865503ea7b9f3f5efcc8357852c3ed95 (System.Single %a9d63e13d01abb733e1f5134658d1f8c55de5104) (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0)

Any ideas? I tried to replicate but quickly this evening but couldn't, but I do see this happening every few days in console to various players.

May have only started happening since Naval update but not 100%

This particular one was a bot spawning at harbour, I have looked at the harbour profile but can't see any issue with it

Sorry to be quite vague!

  • Administrator
Steenamaroo

Posted

Hi,
No worries - Thanks for the info.

Are you 100% sure it's happening when killing npcs?
It's a client side update error, which is kind of strange.
You'd expect to see that if a player was parachuting and something went wrong, I think.

Zilch

Posted

I havent had a chance to replicate myself but, at least in this instance, the player said this happened when the killed the bot with a bolty

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