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too many trees

Not a Bug 1.1.2

marcuzz
marcuzz

Posted

Hello,

the way plugin handles tree grow up ticks, where it ent.kill tree and spawn bigger tree, it seems it confuses tree spawner. It seems like every time Nature upgrade game-spawned tree, game will register it as cut-down tree and spawn new one, so I ended up with thousands of trees on my server after 3 days, with grawUp tick rate set at 4 hours.

I increased it to 24h for performance reasons. While it is not neccessairly bug, because nature tend to spread, it would be useful to have option to respect vanilla spawner or apply grow up only to planted trees.

Thanks,

M

ArtiIOMI

Posted

When Rust cannot see small trees, he creates new ones, and cannot see them because they are growing through the plugin.
It does not plan to limit the growth of trees to only those created by the player.

To change the small tree limit you can use this plugin.
https://umod.org/plugins/entity-reducer

  • Like 1
ArtiIOMI

Posted

Changed Status from Pending to Not a Bug

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