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Two switches will be displayed, offset from each other.

Work in Progress 1.0.0

hid333
hid333

Posted

There's only one switch in the map editor,
but when you actually build a server, two switches will appear.
The switch on the pillar has no reaction or feeling when pressed.
The switch spawned farther away can be pressed, and sedans will spawn.

 

スクリーンショット 2026-03-06 053003.png

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Silent Creations

Posted

did you break the prefab after applying spawn paths topology and height. just curious

hid333

Posted

Yes, I broke it because it was stated in the instructions.

Silent Creations

Posted (edited)

would you be willing to hop in a discord call with me

Edited by Silent Creations
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Silent Creations

Posted

i am so far un able to replicate this have you tried start back before and placing a new 1 i am wondering if there is interference from something

 

 

hid333

Posted

If I have time later, I'll try it out on a subserver using just this prefab and plugin.
The main server is up and running after the wipe and has players,
so I think it would be difficult to place it again...so I'll try to move it using telekinesis or something.
Normally, it's attached to the pillar where the button is located, right?

hid333

Posted

However, there's nothing special in the MAP file on RustEdit and only one button. There might be some interference with the plugin.

  • Like 1
Silent Creations

Posted

yes it should be on the pillar in the same place as the button there

Silent Creations

Posted (edited)

i would really like to figure this out so that i can advise others on it or fix the issue

Edited by Silent Creations
spelling
Silent Creations

Posted (edited)

have you tried it on a different map or anything yet I am around all day if you wanna jump in a call

Edited by Silent Creations
spelling
hid333

Posted

Indeed, when I created a OneGrid MAP on a sub-server, it worked fine.

I wonder what's causing the discrepancy...
I haven't done anything in particular, and it's bothering me that there's only one button in the MAP file, but I'll look into it a bit more.

image.png.f129aefe60e29a961fa869b67f9d722b.png

hid333

Posted

Current situation:

  1. Two buttons appear.
  2. Pressing the button on the pillar does nothing.
  3. Pressing the button that appears outside spawns a sedan on the rail next to it (not inside the facility).
  4. The rollercoaster operates normally when getting in and out of the sedan.
  5. If I delete the outside button (using the remove tool) and reload the plugin, the button appears again in the same location.
     

I’m currently investigating what might be causing the button to spawn at an offset position, as I believe that is the reason for this issue. Do you have any information or ideas that might help identify the root cause?

Silent Creations

Posted

2 hours ago, hid333 said:

Current situation:

  1. Two buttons appear.
  2. Pressing the button on the pillar does nothing.
  3. Pressing the button that appears outside spawns a sedan on the rail next to it (not inside the facility).
  4. The rollercoaster operates normally when getting in and out of the sedan.
  5. If I delete the outside button (using the remove tool) and reload the plugin, the button appears again in the same location.
     

I’m currently investigating what might be causing the button to spawn at an offset position, as I believe that is the reason for this issue. Do you have any information or ideas that might help identify the root cause?

i would recommend putting the map you tried it on 1st on your test server and a complete copy of the main server on it. the go through and unload groups of plugins and reload the rollercoaster plugin each time till the conflict stops. You can narrow it down faster like that. 

 

hid333

Posted

The plugin configuration is the same on both the main server and the sub-server, so it’s possible that some other factor (such as in the map, or something like a placement mask at the installation location) is affecting it…

For now, I removed the roller coaster from the map once, then placed it again from scratch, and confirmed that it works normally.

However, because it was a prefab that had already been placed, when the server started up, everything in the keycard room—such as the door and the fuse box—ended up being misaligned. So I removed those as well. As a result, the loot is nothing but the roller coaster itself is working, so it isn’t a major issue.

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