Jump to content

Get both Hemp Clones and Apple / Mushroom Clones

Fixed 1.4.0 1.4.3



Hawkhill

Posted (edited)

UltimateIndustrialFarm.jsonSpecialSeeds.json

Here is my config files.... with these values i get the same amount clones as from other normal seeds.
And i dont get any hempclones from apple/mushroom seeds anymore.... so thats working fine now.

"The new feature should be released this week." Thats good to hear. Looking forward to it.
Would be great to get rid of the bug with farmtools and prevent overflowing the planterboxes with water.
Did some testing yesterday and found the "sweetspot" for waterlevel in the large planterboxes that gives you 100% water condition.
4600 min / 6750 max. 

Thanks for putting so much work into this plugin. Your doing a great job.  10/10

Edited by Hawkhill
Scalbox

Posted

It's not a bug; if you water them more, it's normal for them to go beyond the optimal level.

The optimal level isn't the one you specified.

Different-sized planters have different optimal levels;

the plugin already calculates them automatically when you set the water to 100%.

Hawkhill

Posted

The bug i mentioned was with farmtools..... /plantall command..... now after last patch from facepunch, that plugin let you plant more plants than you should in your planterboxes.
Thats the reason i asked if you could implement it into your plugin.

About waterlevel: yeah.... the sweetspot to get 100% watercondition will ofcourse be different for each size planterbox.
The levels i mentioned was with large planterbox. I guess there might be some differences depending on what you plant aswell.

  • Like 1
Scalbox

Posted

Changed Status from Fixed to Work in Progress

Scalbox

Posted

Hello,
The update should be ready within 2 to 3 days,

so that the commands and water quality can be implemented.

  • Love 1
Scalbox

Posted

1) Added: New configuration property [Harvest the plant in the specified stage. Possible values are: FRUITING and RIPE. Default: RIPE]

2) Added: New configuration property [Clones the plant in the specified stage. Possible values are: SAPLING, MATURE, FRUITING and RIPE. Default: SAPLING]

3) Added: New configuration property [Prevents Planter Box from using more water, exceeding the ideal saturation. Default false]

4) Added: New farm commands [plantall, harvestall, cloneall, removeall, killall, fertilize, grow, setgenes, setgenesbox]

  • /plantall

  • /harvestall

  • /cloneall

  • /removeall

  • /killall

  • /fertilize

  • /grow

  • /setgenes <genome>

  • /setgenesbox <genome>

5) Added: Planter Box: Harvest All, Clone All, Remove All system by holding down the SHIFT key (SPRINT)

6) Added: New permission [ultimateindustrialfarm.planterbox.command.farm] for commands [plantall, harvestall, cloneall, removeall, killall]

7) Added: New permission [ultimateindustrialfarm.planterbox.command.fertilize] for command [fertilize]

8 ) Added: New permission [ultimateindustrialfarm.planterbox.command.grow] for command [grow]

9) Added: New permission [ultimateindustrialfarm.planterbox.command.setgenes] for commands [setgenes, setgenesbox]

10) Improved: Special Seed Overlay info

11) Improved: Lang system

Scalbox

Posted

Changed Status from Work in Progress to Fixed

Changed Fixed In from 1.4.2 to 1.4.3

Hawkhill

Posted

Setgenes messing up with the setgenes function in Skilltree. I get random genes when planting seeds.
Havent given the permission for setgenes since this function are already in skilltree.


And the optimal waterlevel..... how does that work? Do i need to remove planterboxes and place them again?
Planted wheat clones in planterboxes that have maximum waterlevel in them..... Sprinklers keep filling them up to max.
 

Scalbox

Posted (edited)

For genes, change the command name in the configuration. Skilltre also uses Setgenes as the command name; I'll change it in the next update.

For water, enable this option and wait a few minutes:
"Prevents Planter Box from using more water, exceeding the ideal saturation. Default false": true

Edited by Scalbox
Hawkhill

Posted

ive already changed commands for setgenes... and havent given permission for setgenes in farmplugin.
Still i get random genes when planting seeds.

image.png.48184f561ca6e1e7fd3709b9ead11c03.png

Scalbox

Posted

my plugin doesn't change genes when you plant something, but only with the command

Scalbox

Posted

wait a few minutes for an update to be released

Hawkhill

Posted

In skilltree, a UI pops up when i type /setgenes. There i choose which genes i want.
Then all seeds i plant get those genes. Dont need to use the setgenes command again unless i want to change the genes.
So i prefer to use that function instead of typing a command to changee genes for each planterbox
image.png.531a2d2759db015a7336a6aef01278e0.png

Hawkhill

Posted

For the waterlevel update.... Do i need to set this to true? 
"Enable Customization. Default false": false,

Cause i tried to reduce the waterlevel to about 40-50%, then plant new crops, but sprinklers still raise waterlevel above optimal level.
 

Harvestall wont remove dead crops. You need to harvest 2 times when harvesting berries, wheat and corn.
Have to manually remove them.

 

Hawkhill

Posted

Genes seems to be working fine now with the new update

  • Like 1
Scalbox

Posted

You must set:

"Enable Customization. Default false": true
and then
"Prevents Planter Box from using more water, exceeding the ideal saturation. Default false": true

I'm releasing an update to remove dead plants after running the command.

  • Like 1
Hawkhill

Posted

I'll run some more tests.
About the waterlevel..... How does it work?

If i for example have 9000 / 9000ml in my large planterbox. Will plugin automaticly reduce waterlevel in the planterbox to optimal level after i plant?

Scalbox

Posted

16 minutes ago, Hawkhill said:

I'll run some more tests.
About the waterlevel..... How does it work?

If i for example have 9000 / 9000ml in my large planterbox. Will plugin automaticly reduce waterlevel in the planterbox to optimal level after i plant?

yes.

Try new update for harvestall

Hawkhill

Posted

Harvesting the dead crops worked now...

Any solution for the random genes?

Scalbox

Posted

your replay

"Genes seems to be working fine now with the new update"

My plugin doesn't change genes when you plant plants

Hawkhill

Posted

But the Setgenes function in SkillTree stopped working

Scalbox

Posted

I'm using the old plugin release, 1.4.2.
I'll test it with SkillTree as soon as I can.

Hawkhill

Posted

Tested something now..... tried to plant one plant at the time manually.... Genes works.....
But with the plantall command genes will be random


About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.3m
Total downloads
Customers
10.7k
Customers served
Files Sold
154.7k
Marketplace sales
Payments
3.3m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.