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Get both Hemp Clones and Apple / Mushroom Clones

Work in Progress 1.4.0



Hawkhill

Posted (edited)

Hi!
When i for example plant Apple Seeds, I get both Hemp Clones and Apple Clones.
I plant seeds as normal and wait for it to get to the Sapling stage before i take clones.
I dont have any video for you, but its pretty simple to explain.
Both config files attatched.

1 Apple plant gives 14 Hemp Clones and 10 Apple Clones.
A Large Planterbox with 9 plants gives  132 Hemp Clones and 90 Apple Clones.

If i plant normal seeds like Pumpkins i get 19 Pumpkin Clones from a single plant and 166 Pumpkin Plants from a Large Planterbox with 9 plants
 

SpecialSeeds.json UltimateIndustrialFarm.json

Edited by Hawkhill
Hawkhill

Posted

I get the same issue with Mushroom Seeds.
Those 2 are the only special seeds that i use.

Scalbox

Posted

Hi,
I'll do some tests with your configuration between today and tomorrow.
Today I'm busy finishing up various issues that arise with every forced wipe.
I'll update you soon.

  • Like 1
Hawkhill

Posted

Take your time, no rush.
Another question..... Is it possible to remove the "Automate" button from items that ive disallowed automation on?
New players keeps asking me how they get permission to that button in their planterboxes.

Scalbox

Posted

yes, set the property to false:

Show UI shows even if you don't have permissions. Only as a preview if for example it requires VIP. Default true: false

  • Like 1
Hawkhill

Posted

Thanks! Ill check it out 🙂

Scalbox

Posted

On 3/5/2026 at 3:03 AM, Hawkhill said:

Hi!
When i for example plant Apple Seeds, I get both Hemp Clones and Apple Clones.
I plant seeds as normal and wait for it to get to the Sapling stage before i take clones.
I dont have any video for you, but its pretty simple to explain.
Both config files attatched.

1 Apple plant gives 14 Hemp Clones and 10 Apple Clones.
A Large Planterbox with 9 plants gives  132 Hemp Clones and 90 Apple Clones.

If i plant normal seeds like Pumpkins i get 19 Pumpkin Clones from a single plant and 166 Pumpkin Plants from a Large Planterbox with 9 plants
 

SpecialSeeds.json 87.99 kB · 0 downloads UltimateIndustrialFarm.json 78.28 kB · 0 downloads

this problem is fixed?

Scalbox

Posted

Changed Status from Pending to No Response

Hawkhill

Posted

Hi!
Sorry for no response..... didnt see the notification that you replied....
It still doesent work..... Im running the 1.4.1 version that u released.
Here is the output from 1 box of Apple and Mushrooms
image.png.fa071bc80e6355abcccb4b0c65dcfbb7.png

Scalbox

Posted

Can you explain the problem to me in detail?
And how can I reproduce it?
Can you also send me the configuration file and the SpecialSeed file?

Hawkhill

Posted

Pretty simple......and as ive explained before.

1. I plant either Apple Seeds or Mushroom Seeds
2. I get both Hemp Clones and Mushroom/Apple Clones as shown on the picture. 128 hemp clones and 90 Apple/Mushroom clones.
image.png.b7ac09c37ee8d63aee1a62990a1b42ec.png

The configuration files i attached to the first post in this support ticket.

  • Like 1
Hawkhill

Posted (edited)

This is from 1 Large planterbox (9 plants) of each Apple and Mushroom Seeds
Its just abit weird that i get more hemp clones than the Apple/Mushroom clones.
If i plant normal seeds like pumpkin, i will only get pumpkin clones.... nothing else.

Edited by Hawkhill
Scalbox

Posted

I'm running some tests with your files,

I wanted to ask you, which of the 4 groups are you using?

Scalbox

Posted

Changed Status from No Response to Work in Progress

Scalbox

Posted

I saw that you don't use any groups or customizations.

Yesterday I did a test identical to yours, and I'm not receiving any hemp.
I'll do a new test soon, including a video.

Do you receive the hemp when you harvest or when you clone?

Hawkhill

Posted (edited)

Cloning only i think

I dont use any customizations for planterboxes.

Edited by Hawkhill
Scalbox

Posted

Yes, I saw, you don't use any customizations, I'm using your files.
I'm doing another test, I'll send you a video soon.

Hawkhill

Posted

Other thing:
I have an idea of adding a plugin that automaticly turn on the water on sprinklers. Without needing to hook up watercatchers/pumps and such to make it easier to set up farms and increase performance on my server.
By doing that, the condition on water will be at 71% and the plants will grow slower than if im hooking up a watering system that turn on/off the sprinklers with a timer to keep the water level in the planterboxes optimal.

Ive seen in your plugin that i can adjust water quality. Can i make adjustments so im getting 100% on water condition if there is for example between 30% and 100% water in the boxes? 
No penalty for having the waterlevel at 100%, but still require you to use sprinklers.

Hope i explained it well enough.

Scalbox

Posted

11 minutes ago, Hawkhill said:

Other thing:
I have an idea of adding a plugin that automaticly turn on the water on sprinklers. Without needing to hook up watercatchers/pumps and such to make it easier to set up farms and increase performance on my server.
By doing that, the condition on water will be at 71% and the plants will grow slower than if im hooking up a watering system that turn on/off the sprinklers with a timer to keep the water level in the planterboxes optimal.

Ive seen in your plugin that i can adjust water quality. Can i make adjustments so im getting 100% on water condition if there is for example between 30% and 100% water in the boxes? 
No penalty for having the waterlevel at 100%, but still require you to use sprinklers.

Hope i explained it well enough.

Of course, you can adjust the minimum water level, for example, to 70% or 30%—you can decide as you prefer.
The same goes for temperature, ground quality, and overall quality.

Hawkhill

Posted

Only want to adjust waterconditions, so you can get 100% even if you keep the water on all the time.
But still, i dont want players to be able to skip using sprinklers.
Waterlevel should be at 30% or above before the condition start to go down.

Scalbox

Posted

5 minutes ago, Hawkhill said:

Only want to adjust waterconditions, so you can get 100% even if you keep the water on all the time.
But still, i dont want players to be able to skip using sprinklers.
Waterlevel should be at 30% or above before the condition start to go down.

These values indicate the minimum value always available.
So if you set the water to 30%, the water will always have a minimum value of 30%; it will never go below this value.
Then the player can add more water without any problems and go above the minimum 30% set.
I hope I explained myself well.

Hawkhill

Posted

But wouldnt that let the players skip using sprinklers and still get 30% water level? 
Dont want to remove the requirement for watering the plants, only the removing the "punishment" for watering them too much.

Now players (me included) skip using fertilizer, cause we dont get much benefits out of it because the water condition lovers the overall condition anyway.

Hawkhill

Posted

Here is a planterbox with 9000/9000ml water and no fertilizer added.
image.png.1f40c410f591f69abde3067a88d35610.png

Hawkhill

Posted (edited)

Having the possibility to set a maximum level of water instead of a minimum level  would have been great.
Then you can leave water on 24/7 and the plugin wont let you fill your boxes above the maxlevel you set.
I dont know if thats something that is possible to fix tho

Edited by Hawkhill

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