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purge.run not clearing anything

Fixed 1.0.3 1.0.4

typical
typical

Posted

Hello, hope you’re doing well.

I’m currently testing xAutoPurge and trying to run purge.run manually, but nothing seems to purge even with aggressive settings. I have inactivity set to 3 days, and according to my server data there have been 193 unique players in the last 14 days — with roughly 60 players inactive for 7+ days (including some teammates who have not returned).

Based on the configured inactivity threshold, I expected some entities to be removed when running the command manually. Is there an additional requirement or condition that must be met for a purge to trigger (ownership checks, building privilege, data tracking, etc.), or is there a way to verify which players/entities qualify before running the purge?

Thanks in advance — just trying to confirm whether I’m misunderstanding how the purge criteria is evaluated or if something might not be functioning correctly on my setup.

xNullPointer95

Posted (edited)

39 minutes ago, typical said:

Hello, hope you’re doing well.

I’m currently testing xAutoPurge and trying to run purge.run manually, but nothing seems to purge even with aggressive settings. I have inactivity set to 3 days, and according to my server data there have been 193 unique players in the last 14 days — with roughly 60 players inactive for 7+ days (including some teammates who have not returned).

Based on the configured inactivity threshold, I expected some entities to be removed when running the command manually. Is there an additional requirement or condition that must be met for a purge to trigger (ownership checks, building privilege, data tracking, etc.), or is there a way to verify which players/entities qualify before running the purge?

Thanks in advance — just trying to confirm whether I’m misunderstanding how the purge criteria is evaluated or if something might not be functioning correctly on my setup.

Hi, thank you for your purchase.

The thing is - Your purchase is 13hours ago, so the tracking started 13hours ago and no player is flagged as inactive, it can't purge retroactively inactive players since rust doesn't provide that data somewhere, thats the reason why it needs to be tracked.

I guess you have the correct config since its not much to configure and straight forwarded.

If you have a list of SteamIDs (even if its 193 players) from the inactive players, you can send it to me in discord and i will prepare you a statement to get those deleted retroactively with oxide/carbon commands once. 🙂

 

Edited by xNullPointer95
xNullPointer95

Posted

9 minutes ago, typical said:

Hello, hope you’re doing well.

I’m currently testing xAutoPurge and trying to run purge.run manually, but nothing seems to purge even with aggressive settings. I have inactivity set to 3 days, and according to my server data there have been 193 unique players in the last 14 days — with roughly 60 players inactive for 7+ days (including some teammates who have not returned).

Based on the configured inactivity threshold, I expected some entities to be removed when running the command manually. Is there an additional requirement or condition that must be met for a purge to trigger (ownership checks, building privilege, data tracking, etc.), or is there a way to verify which players/entities qualify before running the purge?

Thanks in advance — just trying to confirm whether I’m misunderstanding how the purge criteria is evaluated or if something might not be functioning correctly on my setup.

For faster communication you can join the discord 🙂 https://discord.gg/rGm7VS5ERc

xNullPointer95

Posted

Edit: I found a way to get a player list even if they weren't tracked because the plugin was just upload.

The idea is to fetch all them whoever was connected to your server and if its not in the datafile of xAutoPurge, that steamid gets into the datafile with the current date/time, so nobody is accidentally deleted and we catched the inactives. 🙂

Please wait for new version

typical

Posted

Awesome, thank you so much for the fast response! I had a feeling the plugin wouldn’t be able to backtrack until it had time to run and collect its own tracking data. I’ll wait for the update and test again once it’s released 🙂

  • Like 1
xNullPointer95

Posted

Changed Status from Pending to Fixed

Changed Fixed In to 1.0.4

xNullPointer95

Posted

24 minutes ago, typical said:

Awesome, thank you so much for the fast response! I had a feeling the plugin wouldn’t be able to backtrack until it had time to run and collect its own tracking data. I’ll wait for the update and test again once it’s released 🙂

Youre welcome.

It wasn't a bug, but i just released a new version which lets you detect players which are not in config and if missing it moves that steamid automatically to the data file, so on next purge schedule they will be deleted :). I have also edited the plugin page with a description.

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