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Couple map fixes if able.

Fixed 1.0.0 2.0.0

Agricola
Agricola

Posted

Location lower right m14  has ground floating to create a void and if possible the custom build spot in diamond canyon is it able to be removed. Players can burry a TC  clear in the back of it creating a virtually unraidable situation.  If not wanting to remove the glass dome for everyone is it possible to send me updated version or a way to remove myself. Appreciate if able to help and love the MAP overall very well designed and player reports they cant wait till wipe day. 🙂

Screenshot 2026-02-19 105709.png

Screenshot 2026-02-19 105737.png

SlayersRust

Posted

Hello mate! Sorry I was asleep, I will jump into RustEdit and fix this bug right now and release a new version. I'll leave this in the updated version for Codefling but I'll send you a special version for yourself with the canyon glass removed. ❤️ 

Agricola

Posted

Your are awesome look forward when I get more money picking up more of your maps. Glad when a map dev cares so appriciate ya greatly

 

SlayersRust

Posted (edited)

Hello I just patched the rock exploit, also V2 Version still includes the glass in case other server owners liked it. But I made a special version just for you where the glass is much much smaller and has 2 entrances from either side, let me know if you like this and or if you want the glass removed entirely. I'll DM you your version fixes 🙂

Your version looks like the image I sent. Did you just mean the glass diamond ridge canyon or also the X spot next to it?

https://i.ibb.co.com/cK6K7tQp/Screenshot-2026-02-20-074937.png

Edited by SlayersRust
  • Like 1
Agricola

Posted

11 minutes ago, SlayersRust said:

Hello I just patched the rock exploit, also V2 Version still includes the glass in case other server owners liked it. But I made a special version just for you where the glass is much much smaller and has 2 entrances from either side, let me know if you like this and or if you want the glass removed entirely. I'll DM you your version fixes 🙂

Your version looks like the image I sent. Did you just mean the glass diamond ridge canyon or also the X spot next to it?

https://i.ibb.co.com/cK6K7tQp/Screenshot-2026-02-20-074937.png

Awesome looking at my next few builder series maps from you, cant wait. Thanks again for your time and look forward to your future offerings. Have a Great rest of the week and weekend. 

  • Love 1
Agricola

Posted

Sorry yes that is more managable being smaller and that will work perfectly.

  • Love 1
SlayersRust

Posted

2 minutes ago, Agricola said:

Awesome looking at my next few builder series maps from you, cant wait. Thanks again for your time and look forward to your future offerings. Have a Great rest of the week and weekend. 

Have a great weekend! Always happy to help 🙂

SlayersRust

Posted

Changed Status from Pending to Fixed

Changed Fixed In to 2.0.0

Agricola

Posted

another question spawned cargo and it wont show on the map is there a cargo path? also noticed when cargo event started it works but no cargo ship in harbor?

SlayersRust

Posted

45 minutes ago, Agricola said:

another question spawned cargo and it wont show on the map is there a cargo path? also noticed when cargo event started it works but no cargo ship in harbor?

The cargo seemed to follow the path fine during my testing of the first version. Let me test the new version I gave you for cargo ship path as soon as I get home later today 🙏 I’ll report back my findings/fixes if needed. 
 

when you say no cargo ship in harbor do you mean it didn’t path and park at the harbor for a short while? Did it just skip the harbor monument? Part of its vanilla pathing is it should just dock for a short time then continue back out in the ocean. But the original spawn of cargo ship comes in from the deep sea. 

Agricola

Posted

18 hours ago, SlayersRust said:

Also do you run a plugin like Automated Events for Cargo Ship Spawning? Mine seems to spawn fine and the CargoShip pathing only appears while the cargo ship event is active and passes through the Harbors as normal for me. I included a link to the images showing cargo ship at the harbor monument correctly.
https://imgur.com/a/LbeieLC

https://umod.org/plugins/automated-events


 

Sorry sir I was at work and unable to respond yes I use event manager by Mevant and when harbor event runs I get the event starts and no cargo. So i spawned cargo via F1 console and this is massage I get in my host console I will provide below.

Screenshot 2026-02-23 170948.png

Screenshot 2026-02-23 170744.png

Screenshot 2026-02-22 191815.png

Agricola

Posted

So I disabled event manager and went to F1 console and did spawn cargoship it started to appear in front of me and then vanished. I can hear the horn blowing but no path shows on map and its just not showing.

 

Agricola

Posted

For context I did c.unload * and pulled all plugins from server went out off shore with just vanish and F1 spawn.cargoship it says it spawned and gave coordinates but no path and no cargo ship shows.

SlayersRust

Posted

1 hour ago, Agricola said:

For context I did c.unload * and pulled all plugins from server went out off shore with just vanish and F1 spawn.cargoship it says it spawned and gave coordinates but no path and no cargo ship shows.

Probably because of how or where you are spawning it. It most likely has to do with Rust itself not the map. As when I spawned the event using AutomedEvents it spawned and worked fine, and also would spawn on its own. I'm unsure why its not working in your case, but most likely not due to the map as it's working great for me on testing server and main server for the players.

SlayersRust

Posted

1 hour ago, Agricola said:

Sorry sir I was at work and unable to respond yes I use event manager by Mevant and when harbor event runs I get the event starts and no cargo. So i spawned cargo via F1 console and this is massage I get in my host console I will provide below.

Screenshot 2026-02-23 170948.png

Screenshot 2026-02-23 170744.png

Screenshot 2026-02-22 191815.png

So how HarborEvent works, I'm pretty sure it doesn't spawn a cargo as it has nothing to do with the vanilla cargo ship. I believe it just paths a cargo ship in as someone makes their way through the event itself? This is an issue with their plugin not the map.

Agricola

Posted

Well update I took my other server on iced host and wiped it clean installed the oxide.dll and F1 console spawn cargo and spawn cargoshiptest work and generate a path. Came back to my modded server and disabled all plugins and still not able to get it to work so looks like either a host side issue as my new server is hosted on Physgun and its working on Iced Host. So now dont believe its a map issue just unsure how to fix on modded server unless I do a complete new reinstall.

 

 

SlayersRust

Posted

7 minutes ago, Agricola said:

Well update I took my other server on iced host and wiped it clean installed the oxide.dll and F1 console spawn cargo and spawn cargoshiptest work and generate a path. Came back to my modded server and disabled all plugins and still not able to get it to work so looks like either a host side issue as my new server is hosted on Physgun and its working on Iced Host. So now dont believe its a map issue just unsure how to fix on modded server unless I do a complete new reinstall.

 

 

Not sure but I run it fine of IcedHost on a very modded server with 200+ plugins. I've honestly never seen this issue before in 8 years. Try asking more in the admin discords maybe someone else has had a similar problem?

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