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Invulnerable bots from turrets - 1.5.1

Pending 1.5.1

Rynki
Rynki

Posted

Updated last night and have seen a few instances today where bots were immune to turrets. The only pattern I think I see it that these bots parachute in, and are immune whilst parachuting, so maybe it isn't releasing that setting when they land?

I have rolled back to 1.5.0 to test

Rynki

Posted

Tested on both 1.5.0 and 1.5.1 

It seems to be the parameter Chute = "True"

If this is true, the bot is immune to auto-turrets

  • Administrator
Steenamaroo

Posted

Hey,
You've probably got Profile > Other > Invincible_Whilst_Chuting set to true.

Rynki

Posted

I have tried it with that off as well, must be something Facepunch have introduced and caused a bug

 

 

Rynki

Posted

also, I had both set to true to stop players shooting them as they came down, so it had been working as intended for a while 🙂

 

  • Administrator
Steenamaroo

Posted

Hi @Rynki
I've had someone else reporting the same issue, or very similar.
I loaded up my test server and tested but found no issue - Autoturrets were able to kill my npcs without any problem.

 

You can read the conversation here in the discussion tab.
They guy, pinoysaboteur, says he made some changes in TruePVE and now the npcs are taking damage.

  • Like 1
Rynki

Posted

I have had a look at that thread, it is simiilar. I had tested with TruePVE off and got same result.

For now I have just disabled the parachuting down element as I think it is tied to that.

  • Administrator
Steenamaroo

Posted

That's something I didn't try when testing for the other guy, so I'll have a look at that today.

Apologies - From your original post I thought your issue was just that they were invincible in the air.
I didn't realise invincibility was persisting.

 

I tested just now and Invincible_Whilst_Chuting appears to be working as intended.
The npcs were invicible in the air then, as soon as they landed, a player-placed turret mowed them down.

Are you seeing any other strange behaviour? Are these npcs non-responsive? Do they fail to walk/run around, or fire back?
Can players still kill them?

 

The only likely thing I can think of is that the trigger to say they've hit the ground is failing,
which would render them still invincible but should also cause more problems, as described ^.

Rynki

Posted

Hi Steenamaroo, 

We are not seeing any other strange behaviour. 

I thought the same about the hitting the ground trigger, the bots behave exactly as they should when they land, they are just immune to turrets

I'll get a couple of the players to test again.

thanks

Rynki

Posted

Okay, I have done some testing.

It looks to be an issue with the setting Chute = True

I turned of TruePVE to remove that from the equation.

Tried with a bot with Chute = True and Invincible whilst chuting = false

Result: turrets cannot damage the bot, they hit it but there is no blood splat and no health loss.

Tried with Invincible whillst chuting = true and same behaviour.

Spawn the same bot with Chuting = false and dead from turrests in a couple of secnds

  • Administrator
Steenamaroo

Posted

That all worked perfectly here so would you be willing to send me a copy of your

/oxide/data/BotReSpawn folder
/oxide/config/BotReSpawn.json
A link to your server .map file

and tell me which specific profile/npc is having the issue?

I'll replicate it today, if you can provide that stuff.
Thanks. 👍

  • Administrator
Steenamaroo

Posted

Thanks for sending the files.
 

The profiles you were testing with...One of them, the profile location was set quite far up in the sky,
so the profile wouldn't spawn for me. I had to set it closer move it closer to the ground for it to work.

If that profile was spawning npcs for you, with its profile location set high in the air, that could relate to issues you've been seeing.
Try moving it closer to the ground...stand on terrain and click 'Move Profile Here', and see if that changes anything.


The other profile you mentioned, Terminator, the bothealth was set to 10000 creating the illusion of invincibility.
Could that related to what you're seeing or, at least, complicating matters?

Rynki

Posted

hiya, 

He is meant to be tough, but his health did not budge from turrets, checked using admin radar.

I even dropped him to 1000 HP for testing just in case.

Thanks,

  • Administrator
Steenamaroo

Posted

Honestly, I feel like something else is governing this.
I've had two complains of this and the other changed from 'invincible' to 'hard to kill' without concrete explanation.

My advice would be to backup your plugins folder then empty it and reboot the server.
Once up drag in BotReSpawn (and Kits and Godmode if you need), then test.

I expect there'll be no issue under those test circumstances but please do let me know. 👍

 

Rynki

Posted (edited)

Hiya Steenamaroo,

I have a completely separate test server. The only plugins were the usual admin stuff. BotReSpawn and Kits.

Tested the same things. 3 autoturrrets with m249s, then High Calibre Revolver.

If any bot was spawned in from of them, they died.

If the bot was then set to parachute down (with invincible whilst chuting set to flase), they were very hard to kill. The turrets seemed to miss 90% of the shots.

It is so strange 😄

Edited by Rynki
  • Administrator
Steenamaroo

Posted

Thanks for doing that.
I'll test again tomorrow with the weapons you mentioned, as I only used ak47 before.

I'll keep you posted!

Rynki

Posted

Just as a sanity check.
I removed all the data files for BotReSpawn and rebooted my tested server.

Created a new bot profile and ran the same tests.

After parachuting in, it is barely hit by turrets and therefore creates the illuision of "unkillable"

With no parachuting, it is dead in seconds. 

Tried with AK47, M249, and Bolt Rifle

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