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Invulnerable bots from turrets - 1.5.1

Pending 1.5.1

Rynki
Rynki

Posted

Updated last night and have seen a few instances today where bots were immune to turrets. The only pattern I think I see it that these bots parachute in, and are immune whilst parachuting, so maybe it isn't releasing that setting when they land?

I have rolled back to 1.5.0 to test

Rynki

Posted

Tested on both 1.5.0 and 1.5.1 

It seems to be the parameter Chute = "True"

If this is true, the bot is immune to auto-turrets

  • Administrator
Steenamaroo

Posted

Hey,
You've probably got Profile > Other > Invincible_Whilst_Chuting set to true.

Rynki

Posted

I have tried it with that off as well, must be something Facepunch have introduced and caused a bug

 

 

Rynki

Posted

also, I had both set to true to stop players shooting them as they came down, so it had been working as intended for a while 🙂

 

  • Administrator
Steenamaroo

Posted

Hi @Rynki
I've had someone else reporting the same issue, or very similar.
I loaded up my test server and tested but found no issue - Autoturrets were able to kill my npcs without any problem.

 

You can read the conversation here in the discussion tab.
They guy, pinoysaboteur, says he made some changes in TruePVE and now the npcs are taking damage.

  • Like 1
Rynki

Posted

I have had a look at that thread, it is simiilar. I had tested with TruePVE off and got same result.

For now I have just disabled the parachuting down element as I think it is tied to that.

  • Administrator
Steenamaroo

Posted

That's something I didn't try when testing for the other guy, so I'll have a look at that today.

Apologies - From your original post I thought your issue was just that they were invincible in the air.
I didn't realise invincibility was persisting.

 

I tested just now and Invincible_Whilst_Chuting appears to be working as intended.
The npcs were invicible in the air then, as soon as they landed, a player-placed turret mowed them down.

Are you seeing any other strange behaviour? Are these npcs non-responsive? Do they fail to walk/run around, or fire back?
Can players still kill them?

 

The only likely thing I can think of is that the trigger to say they've hit the ground is failing,
which would render them still invincible but should also cause more problems, as described ^.

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