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corpse loot

Pending 1.0.28

illknown
illknown

Posted

Hi,  so when i have this set to true "Add corpse loot into a new drop container?": false,  i get this error spamming, when its false i dont - 

NullReferenceException: Object reference not set to an instance of an object

at BuriedItem.Create (Item item, UnityEngine.Vector3 worldPosition, System.Int64 expiryTime) [0x000db] in <69b874e4299544e4aae538ecf0c87baa>:0

at BuriedItems.Register (Item item, UnityEngine.Vector3 worldPosition) [0x0006d] in <69b874e4299544e4aae538ecf0c87baa>:0

at DroppedItem.IdleDestroy () [0x00036] in <69b874e4299544e4aae538ecf0c87baa>:0

  • Curator
imthenewguy

Posted

13 hours ago, illknown said:

Hi,  so when i have this set to true "Add corpse loot into a new drop container?": false,  i get this error spamming, when its false i dont - 

NullReferenceException: Object reference not set to an instance of an object

at BuriedItem.Create (Item item, UnityEngine.Vector3 worldPosition, System.Int64 expiryTime) [0x000db] in <69b874e4299544e4aae538ecf0c87baa>:0

at BuriedItems.Register (Item item, UnityEngine.Vector3 worldPosition) [0x0006d] in <69b874e4299544e4aae538ecf0c87baa>:0

at DroppedItem.IdleDestroy () [0x00036] in <69b874e4299544e4aae538ecf0c87baa>:0

Just added an early access download. GIve that a try. I couldn't reproduce the error for drop bags, but I fixed containers for scientists so the item goes in properly.

illknown

Posted

im thinking now that its been since i added skins into the itemperks config  would that cause it ?

 i mean i dont think it affects the server performance as far as i can tell

illknown

Posted

7 minutes ago, illknown said:

im thinking now that its been since i added skins into the itemperks config  would that cause it ?

 i mean i dont think it affects the server performance as far as i can tell

also with it set to false will some of the drops not work ?

 

  • Curator
imthenewguy

Posted

With what set to false?

Skins will have an affect on the client performance because they need to download the skins, but it shouldn't be a huge deal.

illknown

Posted

oh sorry i ment this to false "Add corpse loot into a new drop container?": false,

 

 

  • Curator
imthenewguy

Posted

Just now, illknown said:

oh sorry i ment this to false "Add corpse loot into a new drop container?": false,

 

 

If you have the early access version (1.0.29), both true/false should work.

illknown

Posted

Hi, where can i get the early access version from?

 

illknown

Posted

ok nice one - would you like feedback?

illknown

Posted

NullReferenceException: Object reference not set to an instance of an object

at BuriedItem.Create (Item item, UnityEngine.Vector3 worldPosition, System.Int64 expiryTime) [0x000db] in <2882c7c2a95a4586ac6f9f288b265589>:0

at BuriedItems.Register (Item item, UnityEngine.Vector3 worldPosition) [0x0006d] in <2882c7c2a95a4586ac6f9f288b265589>:0

at DroppedItemContainer.BuryLeftoverItems () [0x00050] in <2882c7c2a95a4586ac6f9f288b265589>:0

at DroppedItemContainer.RemoveMe () [0x00010] in <2882c7c2a95a4586ac6f9f288b265589>:0

UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)

UnityEngine.DebugLogHandler:LogException(Exception, Object)

UnityEngine.Logger:LogException(Exception, Object)

UnityEngine.Debug:LogException(Exception)

DroppedItemContainer:RemoveMe()   thats with corpse loot set to false   now trying with it set to true

 

illknown

Posted

with it set to true its fine now -  im running carbon not oxide - dunno if that helps you

 

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