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CreativeMode Player Flag Prevents Building Upgrades (Plugin Conflict)

Pending 1.5.45

Kobani

Posted

Hello,
I am experiencing an issue with your plugin that seems to be caused by a conflict with another plugin.

That other plugin explicitly sets the following flag on the player:

player.SetPlayerFlag(BasePlayer.PlayerFlags.CreativeMode, true);

The issue occurs as follows:
When I use the building plan and try to upgrade building parts, the upgrade does not actually happen. You can hear the sound of the selected material, but the building piece remains at Twig.

It therefore appears that setting the CreativeMode player flag is interfering with or blocking the upgrade behavior.
Could you please look into this and check whether this behavior can be handled or worked around? I would be very grateful.

The developer may have already contacted you regarding this issue.

Kobani

Posted

On 1/15/2026 at 1:20 PM, MeventSupport said:

Hello! We will check it out 

Hello,

I wanted to kindly follow up regarding this issue, as my original report is now about 6 months old.

The problem with upgrading building parts still occurs whenever the CreativeMode player flag is enabled. As described before, the upgrade sound plays, but the building piece remains Twig and is not actually upgraded.

At the time, you mentioned that you would look into it, so I wanted to ask if there has been any progress or if there is currently any workaround planned for plugins using:

player.SetPlayerFlag(BasePlayer.PlayerFlags.CreativeMode, true);

I would appreciate a short update, as this issue is still affecting my server and I would really like to use the plugin on our server.

Thank you.

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