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Error

Closed 1.3.4

ProjektEU
ProjektEU

Posted

[Bradley Drops] DEBUG: NPC = NULL, not killing)
[Bradley Drops] DEBUG: NPC = Killing
[Bradley Drops] DEBUG: NPC = Killing
[Bradley Drops] DEBUG: NPC = Killing
[Bradley Drops] DEBUG: NPC = Killing
[Bradley Drops] DEBUG: NPC = Killing
[Bradley Drops] DEBUG: NPC = Killing
[Bradley Drops] DEBUG: NPC = Killing
[Bradley Drops] DEBUG: NPC = Killing
[Bradley Drops] DEBUG: NPC = Killing
[Bradley Drops] DEBUG: NPC = Killing
[Bradley Drops] DEBUG: NPC = Killing
NullReferenceException: Object reference not set to an instance of an object
  at PlayerMetabolism.SendChangesToClient () [0x0002d] in <34c1ecf46a7b410ca8dc7d76602da46f>:0 
  at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BasePlayer.Hurt_Patch0(BasePlayer,HitInfo)
  at HumanNPC.Hurt (HitInfo info) [0x00018] in <34c1ecf46a7b410ca8dc7d76602da46f>:0 
  at BaseCombatEntity.OnAttacked (HitInfo info) [0x00023] in <34c1ecf46a7b410ca8dc7d76602da46f>:0 
  at BasePlayer.OnAttacked (HitInfo info) [0x000e5] in <34c1ecf46a7b410ca8dc7d76602da46f>:0 
  at ScientistNPC.OnAttacked (HitInfo info) [0x00000] in <34c1ecf46a7b410ca8dc7d76602da46f>:0 
  at DamageUtil.RadiusDamage (BaseEntity attackingPlayer, BaseEntity weaponPrefab, UnityEngine.Vector3 pos, System.Single minradius, System.Single radius, System.Collections.Generic.List`1[T] damage, System.Int32 layers, System.Boolean useLineOfSight, System.Boolean ignoreAI, System.Boolean ignoreAttackingPlayer, System.Boolean extendedLineOfSight, System.Collections.Generic.List`1[T] playerDamage, System.Boolean removeWallpaper) [0x001d3] in <34c1ecf46a7b410ca8dc7d76602da46f>:0 
  at TimedExplosive.Explode (UnityEngine.Vector3 explosionFxPos) [0x004c3] in <34c1ecf46a7b410ca8dc7d76602da46f>:0 
  at TimedExplosive.Explode () [0x00007] in <34c1ecf46a7b410ca8dc7d76602da46f>:0 
  at TimedExplosive.ProjectileImpact (UnityEngine.RaycastHit info, UnityEngine.Vector3 rayOrigin) [0x00012] in <34c1ecf46a7b410ca8dc7d76602da46f>:0 
  at ServerProjectile.ProcessHit (UnityEngine.RaycastHit hitInfo, BaseEntity hitEnt, UnityEngine.Vector3 rayOrigin) [0x00047] in <34c1ecf46a7b410ca8dc7d76602da46f>:0 
  at ServerProjectile.DoHitDetection (UnityEngine.Vector3 velocityToUse, System.Single distance) [0x0008c] in <34c1ecf46a7b410ca8dc7d76602da46f>:0 
  at ServerProjectile.DoMovement () [0x0004b] in <34c1ecf46a7b410ca8dc7d76602da46f>:0 
  at ServerProjectile.FixedUpdate () [0x0001b] in <34c1ecf46a7b410ca8dc7d76602da46f>:0

ZEODE

Posted

You are not using the latest version of the plugin. Please update.

ZEODE

Posted

Changed Status from Pending to Closed

ZEODE

Posted

Impossible, that debug code is not in the current version. Did you get a pre release version to test from me in Discord?

ZEODE

Posted

That debug code is nowhere in the current version, it was left in version 1.3.3 in error, but it is not in 1.3.4. You are not using an up to date version.

ProjektEU

Posted

image.png.14ae7dc3f9de6bb4ec839543766f5ff9.pngI just have this version of yours so I don't know what else I should do, oh my God I don't know how to explain it to you any further.

ZEODE

Posted

I have told you what the issue is, you do not have an up to date version of the plugin. That debug logging you sent me is not in the current version on here 1.3.4. It IS in version 1.3.3, you can test this by simply opening the plugin file and searching for "DEBUG: NPC = Killing". You will not find it in version 1.3.4, but you will find it in 1.3.3.

If you have 1.3.4 loaded and it has this debug logging, then you have somehow got hold of a development version, which is why I asked if you got it from me on Discord. I often send customers dev versions for them to test issues they had reported, to see if they have been resolved.

I can't tell you any more, download a fresh version of the plugin off here, you will not see that debug logging again because it is not in the file anywhere.

ProjektEU

Posted

so I downloaded your update here from the website and uploaded the update I don't know how else to tell you

ProjektEU

Posted

I uploaded a brand new downloaded version and I'll see what it does.

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