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Event Starting but not Spawning

Pending 1.5.1

TheResilienceOg
TheResilienceOg

Posted

Hello,

The event starts as it is supposed to, but after waiting, nothing seems to spawn. There is no animation in the sky of it falling, and nothing spawns on the ground. I checked through the config and data folders but can not seem to find what the problem is. I have attached the config.

Thank you for the assistance,

Sputnik.json

TheResilienceOg

Posted (edited)

So i was able to get the event working properly. I got the debris spawning and i can see the fireball, although i have to be right next to it almost even with max draw/render distance.

However, i have ran into a new problem. Whenever i try to enable drones (which disabling them actually fixed the first issue), it gives off this error and stops the debris from spawning.

 

[01.07 22:14:20] at Oxide.Plugins.Sputnik+IqDroneManager.GetPresetPatrol (UnityEngine.Vector3 position, System.String presetName, System.Int32 zoneRadius) [0x0005a] in <263ee8a9de3143098663b2d647be4d35>:0
[01.07 22:14:20] at Oxide.Plugins.Sputnik+IqDroneManager.SpawnDrones (UnityEngine.Vector3 position, System.String presetName, System.Int32 zoneRadius) [0x00047] in <263ee8a9de3143098663b2d647be4d35>:0
[01.07 22:14:20] at Oxide.Plugins.Sputnik+SputnikDebris.BuildSputnik () [0x00050] in <263ee8a9de3143098663b2d647be4d35>:0
[01.07 22:14:20] at Oxide.Plugins.Sputnik+SputnikDebris+<SputnikCoroutine>d__51.MoveNext () [0x000a9] in <263ee8a9de3143098663b2d647be4d35>:0
[01.07 22:14:20] at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0
[01.07 22:14:20] Saved 119,249 ents, cache(0.11), write(0.07), disk(0.02).
[01.07 22:14:20] Saving complete
[01.07 22:14:20] NullReferenceException: Object reference not set to an instance of an object
[01.07 22:14:20] at Oxide.Plugins.Sputnik+IqDroneManager.GetPresetPatrol (UnityEngine.Vector3 position, System.String presetName, System.Int32 zoneRadius) [0x0005a] in <263ee8a9de3143098663b2d647be4d35>:0
[01.07 22:14:20] at Oxide.Plugins.Sputnik+IqDroneManager.SpawnDrones (UnityEngine.Vector3 position, System.String presetName, System.Int32 zoneRadius) [0x00047] in <263ee8a9de3143098663b2d647be4d35>:0
[01.07 22:14:20] at Oxide.Plugins.Sputnik+SputnikDebris.BuildSputnik () [0x00050] in <263ee8a9de3143098663b2d647be4d35>:0
[01.07 22:14:20] at Oxide.Plugins.Sputnik+SputnikDebris+<SputnikCoroutine>d__51.MoveNext () [0x000a9] in <263ee8a9de3143098663b2d647be4d35>:0
[01.07 22:14:20] at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0
[01.07 22:14:20] NullReferenceException: Object reference not set to an instance of an object
[01.07 22:14:25] NullReferenceException: Object reference not set to an instance of an object
[01.07 22:14:25] at Oxide.Plugins.Sputnik+IqDroneManager.GetPresetPatrol (UnityEngine.Vector3 position, System.String presetName, System.Int32 zoneRadius) [0x0005a] in <263ee8a9de3143098663b2d647be4d35>:0
[01.07 22:14:25] at Oxide.Plugins.Sputnik+IqDroneManager.SpawnDrones (UnityEngine.Vector3 position, System.String presetName, System.Int32 zoneRadius) [0x00047] in <263ee8a9de3143098663b2d647be4d35>:0
[01.07 22:14:25] at Oxide.Plugins.Sputnik+SputnikDebris.BuildSputnik () [0x00050] in <263ee8a9de3143098663b2d647be4d35>:0
[01.07 22:14:25] at Oxide.Plugins.Sputnik+SputnikDebris+<SputnikCoroutine>d__51.MoveNext () [0x000a9] in <263ee8a9de3143098663b2d647be4d35>:0
[01.07 22:14:25] at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0



Thanks again for the help!

Edited by TheResilienceOg
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