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Technical question about prefab respawn behavior of map-provided base structures

Pending 1.0.8

K9N_Twitch
K9N_Twitch

Posted

Hello,

I’m running your map on a Carbon-based Rust server and I’d like to ask a technical question regarding how some map-provided structures are spawned and managed.

We are investigating an issue where elevators inside map-provided, base-like structures become duplicated over time.
This does not affect official monuments (e.g. Missile Silo), which behave correctly and never duplicate.

Observed behavior

Elevators that are part of map-provided base-style structures sometimes spawn more than once at nearly identical positions

This results in multiple elevator entities (including doors) overlapping

When a player presses the elevator button, they are kicked with
Kicked: RPC Error in Server_RaiseLowerFloor

Removing duplicated elevator entities temporarily fixes the issue

The duplication may occur after plugin reloads or other server-side reinitialization events

Players are not placing these elevators manually

Important clarification

These structures appear to be map-provided prefabs, not events and not CopyPaste builds

They are buildable / interactable like normal bases

They do not seem to be treated as official monuments by the engine

Technical questions

To better understand and handle this safely on the server side, could you clarify:

Are these base-style structures spawned only once during world generation, or can they be spawned again at runtime?

Is there any logic that respawns these prefabs if entities already exist in the same location?

Are elevators included as child prefabs that may be re-instantiated on reload or chunk reinitialization?

Is there a reliable way to identify these entities as “map-owned” versus player-placed?

Is there a design reason these structures are not handled as monuments?

Our goal is to avoid touching intended map content while preventing entity duplication that causes RPC errors.

If helpful, I can provide logs, exact coordinates, or screenshots showing the duplicated elevators.

Thank you very much for your time and for creating the map.

Best regards,

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