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/pump craft requires power reset after player disconnect

Pending 1.1.0

fullwiped
fullwiped

Posted

Hello,
One of our players reported the following behavior with the /pump craft pump.

After the player disconnects, sprinklers visually continue spraying water, but planters stop receiving water. The system only starts working again after unplugging and reconnecting the pump power. This seems to repeat over time and requires manual resets.

When you have time, could you please take a look at this?
Thank you for your work and support.

ThePitereq

Posted

Hey! It's not possible that my plugin is affecting of anything working if player disconnects. It just don't check anything of that. Make sure other plugin doesn't cause problems with that.

fullwiped

Posted

1 hour ago, ThePitereq said:

Hey! It's not possible that my plugin is affecting of anything working if player disconnects. It just don't check anything of that. Make sure other plugin doesn't cause problems with that.

We do not use any external plugin for this. It may be a temporary general issue. Thank you for the response.

fullwiped

Posted

Hello again@ThePitereq, could this issue be related to salt water? Some players mentioned they experienced similar behavior when the pump was outputting salt water. You can see the details in the screenshot below, and I’m also attaching our config.


image.png.4b2cd297a5a03e42f575c05ea1c609ed.png

{
  "Misc - Require Permission": false,
  "Misc - Pump Item Name": "Submersible Pump",
  "Misc - Pump Ground Check": false,
  "Misc - Allow Placing On Water Level": false,
  "Misc - Allow Hammer Hit Pickup": true,
  "Water Type - Do Not Update Water Type To Freshwater": false,
  "Water Type - Do Not Update Water Type When Pressing SPRINT Button": true,
  "Limit - Default Pump Limit (0, to disable)": 2,
  "Limit - Permission Limits": {
    "submersiblepump.admin": 100,
    "submersiblepump.vip": 20
  },
  "Craft - Enable Pump Craft": true,
  "Craft - Chat Command": "pump",
  "Craft - Require Blueprint For Pump": false,
  "Craft - Required Workbench Level (0-3)": 1,
  "Craft - Pump Craft Cost": [
    {
      "Item Shortname": "metal.fragments",
      "Item Amount": 300,
      "Item Skin": 0
    },
    {
      "Item Shortname": "wood",
      "Item Amount": 300,
      "Item Skin": 0
    },
    {
      "Item Shortname": "metalpipe",
      "Item Amount": 1,
      "Item Skin": 0
    },
    {
      "Item Shortname": "gears",
      "Item Amount": 1,
      "Item Skin": 0
    }
  ]
}
ThePitereq

Posted

15 hours ago, fullwiped said:

Hello again@ThePitereq, could this issue be related to salt water? Some players mentioned they experienced similar behavior when the pump was outputting salt water. You can see the details in the screenshot below, and I’m also attaching our config.


image.png.4b2cd297a5a03e42f575c05ea1c609ed.png

{
  "Misc - Require Permission": false,
  "Misc - Pump Item Name": "Submersible Pump",
  "Misc - Pump Ground Check": false,
  "Misc - Allow Placing On Water Level": false,
  "Misc - Allow Hammer Hit Pickup": true,
  "Water Type - Do Not Update Water Type To Freshwater": false,
  "Water Type - Do Not Update Water Type When Pressing SPRINT Button": true,
  "Limit - Default Pump Limit (0, to disable)": 2,
  "Limit - Permission Limits": {
    "submersiblepump.admin": 100,
    "submersiblepump.vip": 20
  },
  "Craft - Enable Pump Craft": true,
  "Craft - Chat Command": "pump",
  "Craft - Require Blueprint For Pump": false,
  "Craft - Required Workbench Level (0-3)": 1,
  "Craft - Pump Craft Cost": [
    {
      "Item Shortname": "metal.fragments",
      "Item Amount": 300,
      "Item Skin": 0
    },
    {
      "Item Shortname": "wood",
      "Item Amount": 300,
      "Item Skin": 0
    },
    {
      "Item Shortname": "metalpipe",
      "Item Amount": 1,
      "Item Skin": 0
    },
    {
      "Item Shortname": "gears",
      "Item Amount": 1,
      "Item Skin": 0
    }
  ]
}

"Water Type - Do Not Update Water Type When Pressing SPRINT Button": true,
Make sure they are not sprinting when they are placing pumps, or just change it to false to remove this behaviour.

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