Jump to content

problem

Work in Progress 1.3.0

ProjektEU
ProjektEU

Posted

Good day, I would like to ask, a player has a crate placed, but a foreign player can also enter it. I use the RealPVE plugin, but your crate can also be selected by a foreign player. Could it be set up somehow so that the owner or someone with authorization can open it? Thank you.

ProjektEU

Posted

Hello, is there any way to solve this problem?

ProjektEU

Posted (edited)

I would like to finish it this year.

Edited by ProjektEU
ProjektEU

Posted

Hello, I would like to ask if I can solve a couple of problems as I wrote, then I have another problem, when a player places a farm within range of another farm, the farm simply disappears, is there a way to solve this too and I hope that we can solve these things

ProjektEU

Posted

In summary, so that we don't have a mess, a player who places a farm next to another farm when they play together will have his crate deleted. It would be nice to have protection so that he can't place it and perhaps inform him that he can't place a farm near another farm according to the radius. Then other players can also climb into the farms, the only way to prevent this is probably codelock, so that the player in the team or the one who is authorized in the TC can do it. Then the problem is that sometimes it happened to me that the UI of the gate was buggy and I had to relog the server so that I could play again. Thank you for this understanding and I hope that you will respond soon, otherwise I will have to request a refund. I would at least expect information that I am working on it and not ignorance.

ProjektEU

Posted

Hello.
I would like to ask if we can somehow work out a solution.

Martian

Posted

Hello, I apologize for the delay in replying — things ran long at the end of the year. I’ll look into the UI issue today and tomorrow. As for the lock affecting other players, I’m not sure yet how to resolve it.

I’ll think about a possible solution.

  • Like 1
Martian

Posted

Changed Status from Pending to Work in Progress

Martian

Posted

I couldn’t reliably reproduce the issues on my side, but I prepared an updated version with changes that should address what you described:

  • Access/protection: FarmPro container/planters can only be opened/used by the owner, team members, or players authorized in the TC (so strangers shouldn’t be able to loot/use it even with RealPVE).
  • Placement conflict: placement is now blocked before deploying if it’s too close to another FarmPro, and it shows a message instead of “disappearing/deleting”.
  • Stranger interaction: interaction/use of FarmPro-related entities is restricted to authorized players (same owner/team/TC).
  • UI bug: added extra cleanup so the FarmPro UI shouldn’t get stuck (auto-clears on death/disconnect/when the entity is removed).

I sent you the updated build via private message so you can test it before I push a public update.
Please let me know if you can still reproduce any of these (and what exactly happens / server logs), so I can adjust further if needed.

 

2.2m

Downloads

Total number of downloads.

10.1k

Customers

Total customers served.

146.8k

Files Sold

Total number of files sold.

3.1m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.