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Kits not loading completely?

Pending 1.4.9

Somescrub
Somescrub

Posted

Hey there,

I've gotten reports, and experienced myself, several instances of bots that are not producing the full inventory of a kit when killed. In most instances I have kits defined with 10-15 items in the inventory that will drop on death, but since updating to 1.4.9 just a few days ago (related to the ID issues) there are many instances where they are only dropping 3-4 items on death. 

This isn't a 1:1 issue - other bots behave correctly, but randomly others display the above behavior. This does not appear to be a complete kit failure either, as they are dressed appropriately and also have the correct weapons - this is just an inventory issue. The reduced items are also technically correct, as one item I have persistent across profiles are the use of tags  - those are still always present, so I know it is pulling on the config.

Would like your thoughts on it - I have not changed anything else related to them, so I don't know if maybe this is a change to the on-death wipe logic or not?

  • Administrator
Steenamaroo

Posted (edited)

Hi,
I'll take a look in to this now.
Someone else reported an inventory related error with NPCKits so I suspect FP may have made changes to the container array.

I'll update you shortly.

Thanks for reporting.

Edited by Steenamaroo
  • Like 1
  • Administrator
Steenamaroo

Posted

I just checked - All seems to be working fine here.

All items from kit contents main/belt/attire are transferring over to the corpse, for me, with current public version.
I also had no issues getting loot items from CustomLoot, and also from vanilla loot.

Might be worth checking to see if there are any available server or oxide updates?
I haven't been keeping tabs but my own server is up to date.

Somescrub

Posted

Everything is freshly updated from the patch on the 18th, but my first report on this came in on the 16th anyways. The only other thing I changed within that timeframe was the NPC ID issues with XDQuest and TalkingNpc, which shouldn't be causing this behavior I wouldn't think. I updated this plugin at the same time, because I noticed I was still on 1.4.4 - that is why I felt there was some sort of logic change that was causing this
 

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