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Failed Compiling after Forcewipe

Closed 1.7.2 1.7.2

r0gi
r0gi

Posted

Failed compiling 'SkillTree.cs':

12/04 19:37:55 | 1. 'BaseDiggableEntity' does not contain a definition for 'SpawnLootListItem' and no accessible extension method 'SpawnLootListItem' accepting a first argument of type 'BaseDiggableEntity' could be found (are you missing a using directive or an assembly reference?) [CS1061]
(SkillTree 44 line 18757)

  • Like 1
SunShine ツ

Posted

Same.
[20:19:09] > Requested 'SkillTree' for compilation

Madstayen

Posted

Same. Please can the dev please fix.

Madstayen

Posted

Same. Please can the dev please fix.

Failed compiling 'SkillTree.cs':
  1. 'BaseDiggableEntity' does not contain a definition for 'SpawnLootListItem' and no accessible extension method 'SpawnLootListItem' accepting a first argument of type 'BaseDiggableEntity' could be found (are you missing a using directive or an assembly reference?) [CS1061]
     (SkillTree 44 line 18757)

Castiel the Shield

Posted

We are getting this error as well.

1. 'BaseDiggableEntity' does not contain a definition for 'SpawnLootListItem' and no accessible extension method 'SpawnLootListItem' accepting a first argument of type 'BaseDiggableEntity' could be found (are you missing a using directive or an assembly reference?) [CS1061] (SkillTree 44 line 18757)

Failed compiling 'SkillTree.cs':

1. 'BaseDiggableEntity' does not contain a definition for 'SpawnLootListItem' and no accessible extension method 'SpawnLootListItem' accepting a first argument of type 'BaseDiggableEntity' could be found (are you missing a using directive or an assembly reference?) [CS1061] (SkillTree 44 line 18757)

winslow3085

Posted

same here as well on my server.

Error while compiling SkillTree: 'BaseDiggableEntity' does not contain a definition for 'SpawnLootListItem' and no accessible extension method 'SpawnLootListItem' accepting a first argument of type 'BaseDiggableEntity' could be found (are you missing a using directive or an assembly reference?) | Line: 18757, Pos: 44

IlIDestroyerIlI

Posted

Change 

var dItem = __instance.SpawnLootListItem(player) as DroppedItem;

to 

var dItem = __instance.SpawnItem(player) as DroppedItem;

And reload plugin

  • Like 1
SunShine ツ

Posted

Not working. Still:  [22:00:31] > Requested 'SkillTree' for compilation

ClumsyZombie

Posted

6 minutes ago, IlIDestroyerIlI said:

Change 

var dItem = __instance.SpawnLootListItem(player) as DroppedItem;

to 

var dItem = __instance.SpawnItem(player) as DroppedItem;

And reload plugin

Worked for me thank you 

  • Like 1
Madstayen

Posted

11 minutes ago, SunShine ツ said:

Not working. Still:  [22:00:31] > Requested 'SkillTree' for compilation

same

Ed2

Posted

what line was it please

 

Zelpia

Posted

@Ed2 it is line 18757. if you do ctrl+f in the file and search for "spawnlootlist" there is only one instance of it. 

  • Like 1
Madstayen

Posted

58 minutes ago, ClumsyZombie said:

Worked for me thank you 

Took about a minute, but it's working now. Thanks

  • Curator
imthenewguy

Posted (edited)

Its updated.

FP didn't push the changes from staging.

Edited by imthenewguy
  • Curator
imthenewguy

Posted

Changed Status from Pending to Closed

Changed Fixed In to 1.7.2

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