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Plugin doesnt work with trupve

Pending 1.3.11

klosu
klosu

Posted

Hi plugin doesnt work with TruePVE rust mod.
After upload .cs file doesnt create config file (.json) on my server and has broken compile:

SocketException: Connection reset by peer
at System.Net.Sockets.Socket.EndReceive (System.IAsyncResult asyncResult) [0x00012] in <e5d832e5d4f24865ab40a23c915edf95>:0
at System.Net.Sockets.NetworkStream.EndRead (System.IAsyncResult asyncResult) [0x0002a] in <e5d832e5d4f24865ab40a23c915edf95>:0
Rethrow as IOException: Unable to read data from the transport connection: Connection reset by peer.
at System.Net.Sockets.NetworkStream.EndRead (System.IAsyncResult asyncResult) [0x0006e] in <e5d832e5d4f24865ab40a23c915edf95>:0
at Fleck.WebSocketConnection+<>c.<Receive>b__64_0 (System.IAsyncResult result) [0x00017] in <ae3893b1a2c44648b8131e644ed2153d>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Facepunch.Rcon.<>c__DisplayClass30_1:<Start>b__4(Exception)
Fleck.WebSocketConnection:HandleReadError(Exception)
Fleck.<>c:<Receive>b__64_0(IAsyncResult)
System.Net.Sockets.<>c:<Complete>b__27_0(Object)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()

ShiiZo

Posted

You dont need true pve when u have war mode.
Im using war mode as pve plugin on my server.

Mr01sam

Posted

I haven't seen the error that was posted here before, are you sure it has to do with TruePVE?

WarMode can work with TruePVE, but you'll have to configure it so there are no conflicts. You have to disable all the TruePVE features that WarMode already covers.

Also as someone else mentioned, you might not need both. WarMode can handle protection for a lot of things, you only need TruePVE if you need additional protection for other things, and in that case you need to make sure they are not conflicting. 

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