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Not targeting through prison wall and gate

Fixed 1.3.2 Next Version

mecwerks
mecwerks

Posted (edited)

Fixed it by adding the following to line ~1095:

Quote

if (blockingEntity.name.Contains("wall.frame.cell"))

               return true;

Could probably be expanded to a config value for extra things to shoot through. I think another one would be brutalist roofs/window braces unless you want to allow brutalist peaks to be used against the brads

Edited by mecwerks
ZEODE

Posted (edited)

This is already fixed a few days ago, it will be in the next update and yes, there is a config section to add prefabs. Currently by default cell wall, gate and netting causes the bug. But it will be fixed in the next update.

Edited by ZEODE
  • Like 1
ZEODE

Posted

Changed Status from Pending to Fixed

Changed Fixed In to Next Version

  • Like 1
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