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How to get this plugin to run

Pending 1.1.8

RR_Tappi
RR_Tappi

Posted

I've added it, but nothing seems to be created.
Do I have to create all the monuments manually?

Allow automatic spawn? [true/false]": true

But I don't see that anything has spawned.

Adem

Posted

Put o.reload DynamicMonuments to server console and send a screenshoot to me

RR_Tappi

Posted



(18:03:18) | Unloaded plugin DynamicMonuments v1.1.8 by Adem
(18:03:19) | Calling 'OnServerInitialized' on 'DynamicMonuments v1.1.8' took 256ms
(18:03:19) | Loaded plugin DynamicMonuments v1.1.8 by Adem

Not much more happens.

Adem

Posted

Send your plugin config

 

Adem

Posted

Put /spawnmonument strandedBarge to game chat

And send a screenshot

RR_Tappi

Posted

4 hours ago, Adem said:

Put /spawnmonument strandedBarge to game chat

And send a screenshot

(22:55:13) | [DynamicMonuments] strandedBarge is spawned at grid G36

How can I make it happen automatically?

Adem

Posted

Hi. Sorry, I missed the notification.
Locations spawn automatically with each wipe.
To make them spawn manually, you can use the command /respawnmonuments — this will force a spawn from the config.
Alternatively, you can set it up so that monuments respawn every time the server restarts (pic 1)

Please note that in your current config, automatic spawning is enabled for only one type of monument, so only that one will appear. (pic2)

image.png.1ad5ad27254f2e5b84c3942109ec88b9.png

image.png.501346848a72de980480a5da7738a7fe.png

  • Like 1
RR_Tappi

Posted

Hi Adem,

I kind of understand, but I also don't *laughs*

So, as I understand it, there are bases that players can claim. And there are monuments, like the monuments from Facepunch (for example, The Dome).

Is that right?

What settings do I need to adjust so that no player can claim any of these bases, meaning no one can build anything there... (they should build things themselves and not just take pre-made ones, hehe)

And that all these bases and monuments are always in a different location after each server restart, so they're not always in the same place (if possible)?

So I would have to set this to true:
"Recreate locations on every plugin restart [true/false]": false,

And that, as I understand it, is for making it appear automatically?
Ground Monuments": {
"Allow automatic spawn? [true/false]": true, 

I've revised the config; I hope it's correct now.

DynamicMonuments.json

RR_Tappi

Posted

(20:28:40) | Loaded plugin DynamicMonuments v1.1.8 by Adem
(20:28:46) | [DynamicMonuments] treeHouse_1 is spawned at grid R31
(20:28:51) | [DynamicMonuments] cargo is spawned at grid T41
(20:28:56) | [DynamicMonuments] oilPlatform is spawned at grid Q41
(20:29:01) | [DynamicMonuments] oilPlatform is spawned at grid B20
(20:29:06) | [DynamicMonuments] pirs is spawned at grid F5
(20:29:11) | [DynamicMonuments] submarine is spawned at grid AL16
(20:29:16) | [DynamicMonuments] ancientDam_1 is spawned at grid AD33
(20:29:21) | [DynamicMonuments] ancientDam_1 is spawned at grid AB32
(20:29:27) | [DynamicMonuments] rustedGates is spawned at grid X26
(20:29:32) | [DynamicMonuments] rustedGates is spawned at grid AH32
(20:29:37) | [DynamicMonuments] The spawn has ended!

Adem

Posted

Ground Monuments": {
"Allow automatic spawn? [true/false]": true, - 
This setting is for one of the monument types (Ground).
In the screenshot above, you can see several parameters with the same name but in other sections of the config.

All monuments work roughly the same way as Facepunch ones, and players won’t be able to claim them by default.
You can give a player an item from the monument’s config — then they’ll be able to place that monument near their base, and it won’t respawn after restarts (regardless of the config settings).

To enable monument respawn with each restart, enable this option.
image.png.7084ad0272f00af48546f8bafceaf515.png

  • Like 1
RR_Tappi

Posted (edited)

Ahh great, thank you 🙂

 

(17:30:09) | Calling 'Unload' on 'DynamicMonuments v1.1.8' took 1670ms

(17:30:09) | Unloaded plugin DynamicMonuments v1.1.8 by Adem

(17:30:10) | [DynamicMonuments] The spawn of monuments has begun!

(17:30:10) | [DynamicMonuments] oilPlatform is spawned at grid E36

(17:30:10) | Calling 'OnServerInitialized' on 'DynamicMonuments v1.1.8' took 672ms

(17:30:10) | Loaded plugin DynamicMonuments v1.1.8 by Adem

(17:30:16) | [DynamicMonuments] cargo is spawned at grid A9

(17:30:21) | [DynamicMonuments] oilPlatform is spawned at grid A25

(17:30:26) | [DynamicMonuments] submarine is spawned at grid I38

(17:30:31) | [DynamicMonuments] submarine is spawned at grid AA3

(17:30:36) | [DynamicMonuments] pirs is spawned at grid D27

(17:30:41) | [DynamicMonuments] pirs is spawned at grid AM21

(17:30:46) | [DynamicMonuments] rustedDam is spawned at grid V27

(17:30:51) | [DynamicMonuments] ancientDam_1 is spawned at grid P35

(17:30:56) | [DynamicMonuments] rustedGates is spawned at grid H16

(17:31:01) | [DynamicMonuments] rustedGates is spawned at grid M21

(17:31:06) | [DynamicMonuments] The spawn has ended!

There were no trees this time? Did I miss something?
 

Edited by RR_Tappi
Adem

Posted (edited)

Hi
If you're talking about the treeHouse_1 location not spawning, the thing is that it selects them randomly.
If you want to always get a specific location, use this setting.


image.png.dd7a8ee964d458295cd7a4e61524625a.png

Edited by Adem
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