Followers 1 errors in console By rustybeachcomber, May 10, 2020 in BotSpawn Closed 2.0.8 Report reply rustybeachcomber Posted May 10, 2020 I am seeing this error in console " Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/scientist/scientist.prefab" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/scientist/scientist.prefab" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/scientist/scientist_corpse.prefab" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/scientist/scientist_corpse.prefab" is this possibly related to BotSpawn? Quote Share this comment Link to comment Report reply Steenamaroo Posted May 10, 2020 Hi, It's possible but I think I've seen that coming from CargoShip issues too. If it's coinciding with airdrops I'd say it's probably BotSpawn. If it coincides with CargoShip event, it's not. Quote Share this comment Link to comment Report reply rustybeachcomber Posted May 11, 2020 saw this today AirDrop Security[2307656] died (Generic) AirDrop Security[2307656] changed its network group to null Invalid Position: scientist_corpse[7821333] (Infinity, Infinity, Infinity) (destroying) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/misc/item drop/item_drop_backpack.prefab" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/misc/item drop/item_drop_backpack.prefab" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/scientist/scientist.prefab" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/scientist/scientist.prefab" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/scientist/scientist.prefab" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/scientist/scientist.prefab" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/scientist/scientist_corpse.prefab" Quote Share this comment Link to comment Report reply Steenamaroo Posted May 11, 2020 That answers that, then. Thank you. I tried to track down an issue with airdrop npcs, that Mal was having, quite a while ago but couldn't replicate it. He found he only had a problem when he had them spawn with chutes in a small radius. If your guys are with parachutes try increasing the radius of the aidrop profile a bit. Hopefully I'll figure out what's causing it soon. Quote Share this comment Link to comment Report reply rustybeachcomber Posted May 12, 2020 Thank you. I do you chutes for those and will increase the radius a bit to see of that helps. Quote Share this comment Link to comment Report reply Guest Posted May 15, 2020 Changed Status from Pending to Closed Quote Share this comment Link to comment
Report reply rustybeachcomber Posted May 10, 2020 I am seeing this error in console " Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/scientist/scientist.prefab" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/scientist/scientist.prefab" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/scientist/scientist_corpse.prefab" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/scientist/scientist_corpse.prefab" is this possibly related to BotSpawn? Quote Share this comment Link to comment
Report reply Steenamaroo Posted May 10, 2020 Hi, It's possible but I think I've seen that coming from CargoShip issues too. If it's coinciding with airdrops I'd say it's probably BotSpawn. If it coincides with CargoShip event, it's not. Quote Share this comment Link to comment
Report reply rustybeachcomber Posted May 11, 2020 saw this today AirDrop Security[2307656] died (Generic) AirDrop Security[2307656] changed its network group to null Invalid Position: scientist_corpse[7821333] (Infinity, Infinity, Infinity) (destroying) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/misc/item drop/item_drop_backpack.prefab" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/misc/item drop/item_drop_backpack.prefab" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/scientist/scientist.prefab" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/scientist/scientist.prefab" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/scientist/scientist.prefab" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/scientist/scientist.prefab" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/scientist/scientist_corpse.prefab" Quote Share this comment Link to comment
Report reply Steenamaroo Posted May 11, 2020 That answers that, then. Thank you. I tried to track down an issue with airdrop npcs, that Mal was having, quite a while ago but couldn't replicate it. He found he only had a problem when he had them spawn with chutes in a small radius. If your guys are with parachutes try increasing the radius of the aidrop profile a bit. Hopefully I'll figure out what's causing it soon. Quote Share this comment Link to comment
Report reply rustybeachcomber Posted May 12, 2020 Thank you. I do you chutes for those and will increase the radius a bit to see of that helps. Quote Share this comment Link to comment
Report reply Guest Posted May 15, 2020 Changed Status from Pending to Closed Quote Share this comment Link to comment