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rustybeachcomber

errors in console

Closed 2.0.8

I am seeing this error in console

"

Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/scientist/scientist.prefab"

Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/scientist/scientist.prefab"

Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/scientist/scientist_corpse.prefab"

Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/scientist/scientist_corpse.prefab"

is this possibly related to BotSpawn?

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Hi,

It's possible but I think I've seen that coming from CargoShip issues too.
If it's coinciding with airdrops I'd say it's probably BotSpawn. If it coincides with CargoShip event, it's not.

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saw this today

AirDrop Security[2307656] died (Generic)

AirDrop Security[2307656] changed its network group to null

Invalid Position: scientist_corpse[7821333] (Infinity, Infinity, Infinity) (destroying)

Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/misc/item drop/item_drop_backpack.prefab"

Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/misc/item drop/item_drop_backpack.prefab"

Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/scientist/scientist.prefab"

Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/scientist/scientist.prefab"

Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/scientist/scientist.prefab"

Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/scientist/scientist.prefab"

Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/scientist/scientist_corpse.prefab"

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That answers that, then. Thank you.
I tried to track down an issue with airdrop npcs, that Mal was having, quite a while ago but couldn't replicate it.
He found he only had a problem when he had them spawn with chutes in a small radius.

If your guys are with parachutes try increasing the radius of the aidrop profile a bit.

Hopefully I'll figure out what's causing it soon.

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