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Players exploit bug How to avoid

Pending 1.3.1

yuyu
ZEODE

Posted

Add high external walls to the list of ents that the bradley can destroy by hitting, in the config. Then it can simply break out

yuyu

Posted

I don't know how to do it, respected author.

ZEODE

Posted (edited)

On 10/16/2025 at 11:34 AM, yuyu said:

I don't know how to do it, respected author.

Apologies I’m getting confused, one sec

Edited by ZEODE
ZEODE

Posted

I might have overlooked adding that to the plugin before release, I will look into this,

How are they placing the walls like that though, are they doing it before the Bradley lands? If they are, there is a config option to destroy entities placed in the drop zone when the Bradley lands to prevent this exploit.

I will look at adding better control For Bradley to destroy walls placed that it can run into and break.

You could try enabling this feature though and see if it destroys walls:

IMG_5712.jpeg.255ad3ea53fb24578826b4aa7ddfb5fc.jpeg

yuyu

Posted

Dear Author,

I’ve stopped using this plugin recently, as it’s conflicting with my server’s experience system and other core settings. For context, mine is a vanilla server—meaning it retains the game’s original default configurations without any rate adjustments.

I did try the entity destruction method you suggested, but unfortunately, it didn’t resolve the issue. The problem stems from two main scenarios: one involves a player named Tank, and the other is that players from different teams have been collaborating to place excessive high walls, which disrupts the normal PVE gameplay flow.

I truly love this plugin and hate to stop using it, but it seems it isn’t fully compatible with PVE servers right now. I’m not sure what steps to take next, but I wanted to share this feedback with you anyway. Thank you for your hard work on developing it!

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