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error

Not a Bug 1.0.9 Next Version

guanist
  • in Drugs
  • Curator
Wrecks

Posted

If it’s not a custom map it will throw these errors you will have to remove the bad prefabs from config as Facepunch blocks some prefabs to speed up loading time. 
 

if these asset paths aren’t in config and are hard coded (they shouldn’t be) I can remove them. 

guanist

Posted

image.png.aa393f86245efe370930d8bee2cd7003.pngimage.png.2140248a07f3812fc25252878b8556b6.png

When used, this error occurs and the images do not appear.

  • Curator
Wrecks

Posted

That would be image library

  • Curator
Wrecks

Posted

whatever the asset path is throwing the error, if it exists in your config, remove it so it isn’t called 

guanist

Posted

When you take the pill, the text is red and there are errors.

  • Curator
Wrecks

Posted

Okay what is the asset path in the error lol

  • Curator
Wrecks

Posted

I need to know what asset paths are bugging for you and what you have in your config, if the asset path also exists in the .cs I’ll have to remove it there too as Proc Gen maps won’t have all the assets loaded. 

  • Curator
Wrecks

Posted

Disable sway effects as it has that chewy prefab. 
 

that’s all I see in my .cs the rest must be a custom config. 

  • Curator
Wrecks

Posted

I updated this to expose all prefab paths to config, This includes my default pool of random paths it would pool on default path use if not using custom, some effects just dont work on some maps from one of the recent updates. Now you can remove trouble ones if needed and add working ones. 

  • Curator
Wrecks

Posted

Changed Status from Pending to Not a Bug

Changed Fixed In to Next Version

  • Like 1
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