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Dungeon Events Plugin Causing Severe NPC/AI Latency in Monuments, Cargo Ship, and Subway

Pending 3.6.2

Ge-Ghost
Ge-Ghost

Posted

Hello,

I'm experiencing a significant and recurring issue with NPC/AI responsiveness on my RUST server when the Dungeon Events plugin is active.

The Problem:

When the Dungeon Events plugin is running, the NPCs (scientists, etc.) present in various monuments, the Cargo Ship, and the Subway become extremely slow to detect me and react (e.g., to start shooting). This delay is severe and makes monument runs essentially trivial.

Troubleshooting Steps:

To isolate the cause, I removed all other plugins from the server.

I then re-introduced the plugins one by one, performing a full server restart after each activation.

The issue only reappears specifically when the Dungeon Events plugin is activated.

I have now had the server running for nearly 4 days with the Dungeon Events plugin completely disabled, and the issue has not reoccurred at all. Typically, the problem would start to manifest quite soon after a server restart (though not always immediately, it is generally quick to appear).

Conclusion:

Based on my testing, it appears that the Dungeon Events plugin is causing a significant performance drain or conflict that specifically impacts the AI/NPC detection and action speed across the entire map.

Please let me know if there's any server configuration, log snippet, or specific version information you need.

Thank you for your time and assistance!

Marte6

Posted

Hello,

Thank you for the detailed report and for taking the time to isolate the cause — that’s very helpful.

At the moment, I’m quite busy dealing with some personal matters, but I plan to investigate this issue more thoroughly in the coming weeks.

From what you described, the high number of NPCs combined with the number of simultaneous dungeons might be contributing to the problem. I recommend trying to reduce both the total NPC count and the number of active dungeon events to see if that improves performance in the meantime.

I’ll look into this more deeply as soon as I can.

Best regards,

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