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Failed to run a x.xx timer in 'BotReSpawn v1.0.6'

No Response 1.0.6

We still have these errors in the console.log each time our server restarts:
 

Failed to run a 1.00 timer in 'BotReSpawn v1.0.6' (NullReferenceException: Object reference not set to an instance of an object)
  at PlayerEyes.get_parentRotation () [0x00006] in <702496e59f5a470fa5cba22d7fbb19ab>:0 
  at PlayerEyes.set_rotation (UnityEngine.Quaternion value) [0x00000] in <702496e59f5a470fa5cba22d7fbb19ab>:0 
  at Oxide.Plugins.BotReSpawn+CustomGroup.Spawn (System.Int32 numToSpawn) [0x001b2] in <1e99855513fd46acbb969eea8461c35e>:0 
  at SpawnGroup.Fill () [0x00000] in <702496e59f5a470fa5cba22d7fbb19ab>:0 
  at Oxide.Plugins.BotReSpawn+CustomGroup.Setup (Oxide.Plugins.BotReSpawn+Profile p, System.String n, System.Boolean t, System.Int32 q, System.String g, System.Collections.Generic.List`1[T] sps) [0x00132] in <1e99855513fd46acbb969eea8461c35e>:0 
  at Oxide.Plugins.BotReSpawn.FinaliseSpawnGroup (UnityEngine.GameObject gameObject, Oxide.Plugins.BotReSpawn+Profile profile, System.String name, System.Collections.Generic.List`1[T] Points, System.Boolean t, System.Int32 q, System.String g) [0x000b9] in <1e99855513fd46acbb969eea8461c35e>:0 
  at Oxide.Plugins.BotReSpawn.SetUpSpawnGroup (UnityEngine.GameObject gameObject, Oxide.Plugins.BotReSpawn+Profile profile, System.String name, System.Boolean t, System.Int32 q, System.String g) [0x00332] in <1e99855513fd46acbb969eea8461c35e>:0 
  at Oxide.Plugins.BotReSpawn+<CreateSpawnGroups>c__AnonStoreyD.<>m__0 () [0x0006b] in <1e99855513fd46acbb969eea8461c35e>:0 
  at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <dfcb48ea05694263bbc08e62a39c274c>:0  
...
Failed to run a 8.00 timer in 'BotReSpawn v1.0.6' (NullReferenceException: Object reference not set to an instance of an object)
  at PlayerEyes.get_parentRotation () [0x00006] in <702496e59f5a470fa5cba22d7fbb19ab>:0 
  at PlayerEyes.set_rotation (UnityEngine.Quaternion value) [0x00000] in <702496e59f5a470fa5cba22d7fbb19ab>:0 
  at Oxide.Plugins.BotReSpawn+CustomGroup.Spawn (System.Int32 numToSpawn) [0x001b2] in <1e99855513fd46acbb969eea8461c35e>:0 
  at SpawnGroup.Fill () [0x00000] in <702496e59f5a470fa5cba22d7fbb19ab>:0 
  at Oxide.Plugins.BotReSpawn+CustomGroup.Setup (Oxide.Plugins.BotReSpawn+Profile p, System.String n, System.Boolean t, System.Int32 q, System.String g, System.Collections.Generic.List`1[T] sps) [0x00132] in <1e99855513fd46acbb969eea8461c35e>:0 
  at Oxide.Plugins.BotReSpawn.FinaliseSpawnGroup (UnityEngine.GameObject gameObject, Oxide.Plugins.BotReSpawn+Profile profile, System.String name, System.Collections.Generic.List`1[T] Points, System.Boolean t, System.Int32 q, System.String g) [0x000b9] in <1e99855513fd46acbb969eea8461c35e>:0 
  at Oxide.Plugins.BotReSpawn.SetUpSpawnGroup (UnityEngine.GameObject gameObject, Oxide.Plugins.BotReSpawn+Profile profile, System.String name, System.Boolean t, System.Int32 q, System.String g) [0x00332] in <1e99855513fd46acbb969eea8461c35e>:0 
  at Oxide.Plugins.BotReSpawn+<CreateSpawnGroups>c__AnonStoreyD.<>m__0 () [0x0006b] in <1e99855513fd46acbb969eea8461c35e>:0 
  at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <dfcb48ea05694263bbc08e62a39c274c>:0 

At runtime there are usually no further errors.

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Just to update, this issue was solved and the fix will be included in upcoming V1.0.7.
Thanks for the help debugging it. Dr.D.Bug.

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I'm also getting this....I think it's related?

Quote

Failed to run a 15.00 timer in 'BotReSpawn v1.0.6' (NullReferenceException: Object reference not set to an instance of a
n object)
  at PlayerEyes.get_parentRotation () [0x00006] in <8c39bbc11e2d4300a3d505234a0c9f56>:0
  at PlayerEyes.set_rotation (UnityEngine.Quaternion value) [0x00000] in <8c39bbc11e2d4300a3d505234a0c9f56>:0  0b/s out
  at Oxide.Plugins.BotReSpawn+CustomGroup.Spawn (System.Int32 numToSpawn) [0x001b2] in <c7ca17c1aa4c49799d786f0d626cb765
>:0
  at SpawnGroup.Fill () [0x00000] in <8c39bbc11e2d4300a3d505234a0c9f56>:0
  at Oxide.Plugins.BotReSpawn+CustomGroup.Setup (Oxide.Plugins.BotReSpawn+Profile p, System.String n, System.Boolean t,
System.Int32 q, System.String g, System.Collections.Generic.List`1[T] sps) [0x00132] in <c7ca17c1aa4c49799d786f0d626cb76
5>:0
  at Oxide.Plugins.BotReSpawn.FinaliseSpawnGroup (UnityEngine.GameObject gameObject, Oxide.Plugins.BotReSpawn+Profile pr
ofile, System.String name, System.Collections.Generic.List`1[T] Points, System.Boolean t, System.Int32 q, System.String
g) [0x000b9] in <c7ca17c1aa4c49799d786f0d626cb765>:0
  at Oxide.Plugins.BotReSpawn.SetUpSpawnGroup (UnityEngine.GameObject gameObject, Oxide.Plugins.BotReSpawn+Profile profi
le, System.String name, System.Boolean t, System.Int32 q, System.String g) [0x00332] in <c7ca17c1aa4c49799d786f0d626cb76
5>:0
  at Oxide.Plugins.BotReSpawn+<CreateSpawnGroups>c__AnonStoreyD.<>m__0 () [0x0006b] in <c7ca17c1aa4c49799d786f0d626cb765
>:0
  at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <50629aa0e75d4126b345d8d9d64da28d>:0
Failed to run a 16.00 timer in 'BotReSpawn v1.0.6' (NullReferenceException: Object reference not set to an instance of a
n object)
  at PlayerEyes.get_parentRotation () [0x00006] in <8c39bbc11e2d4300a3d505234a0c9f56>:0
  at PlayerEyes.set_rotation (UnityEngine.Quaternion value) [0x00000] in <8c39bbc11e2d4300a3d505234a0c9f56>:0  0b/s out
  at Oxide.Plugins.BotReSpawn+CustomGroup.Spawn (System.Int32 numToSpawn) [0x001b2] in <c7ca17c1aa4c49799d786f0d626cb765
>:0
  at SpawnGroup.Fill () [0x00000] in <8c39bbc11e2d4300a3d505234a0c9f56>:0
  at Oxide.Plugins.BotReSpawn+CustomGroup.Setup (Oxide.Plugins.BotReSpawn+Profile p, System.String n, System.Boolean t,
System.Int32 q, System.String g, System.Collections.Generic.List`1[T] sps) [0x00132] in <c7ca17c1aa4c49799d786f0d626cb76
5>:0
  at Oxide.Plugins.BotReSpawn.FinaliseSpawnGroup (UnityEngine.GameObject gameObject, Oxide.Plugins.BotReSpawn+Profile pr
ofile, System.String name, System.Collections.Generic.List`1[T] Points, System.Boolean t, System.Int32 q, System.String
g) [0x000b9] in <c7ca17c1aa4c49799d786f0d626cb765>:0
  at Oxide.Plugins.BotReSpawn.SetUpSpawnGroup (UnityEngine.GameObject gameObject, Oxide.Plugins.BotReSpawn+Profile profi
le, System.String name, System.Boolean t, System.Int32 q, System.String g) [0x00332] in <c7ca17c1aa4c49799d786f0d626cb76
5>:0
  at Oxide.Plugins.BotReSpawn+<CreateSpawnGroups>c__AnonStoreyD.<>m__0 () [0x0006b] in <c7ca17c1aa4c49799d786f0d626cb765
>:0
  at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <50629aa0e75d4126b345d8d9d64da28d>:0
 


 

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Hi,

Yes, that's the same thing and is fixed in the coming update.
Thanks for reporting it!

The consequence is one or two npcs will fail to spawn once in a while and, most likely, they'll respawn after a brief delay anyway.
Worth fixing but nothing to worry about for now. 🙂

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